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Joined 11 months ago
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Cake day: November 7th, 2023

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  • the idea of it improving battery is that generating frames is less performance intensive than running a certain framerate (e.g 60 fps capped game with frame gen at double the framerate consumes less power than running the same game at 120 fps). though its slightly less practical because frame generation only makes sense when the base framerate is high enough (ideally above 60) to avoid a lot of screen artifacting. So in practical use, this only makes sense to “save battery” in the context that you have a 120hz+ screen and choose to cap framerate to 60-75fps.

    If one is serious about minmaxing battery to performance in a realistic value, people should have the screen cap at 40 hz, as it has half of the input latency between 30 and 60 fps, but only requires 10 more fps than 30 which is a very realistic performance target for maintaining a minimum on handheld.


  • the advtage the steam system has is first the bought game/gifted game situation, as well as the more important factor, the recent opinion score, as at amy given momemt a game can get good because of a major change (e. g payday 2 reverting all the pay 2 win content the original publisher mandated) or gone to shit because of greed or a bad patch.

    the problem users have is finding a curator that has a similar taste in games that they do. If I was a fan of JRPGs, im not going to care about the opinion on some person who doesnt really play jrpgs. at the same time, if you like some niche genre, to the general public, that niche is always less popular, so itll get worse ratings thanit should compared to people who enjoy said niche.



  • im not saying consoles have 0 appeal and wont have buyers, its just that their market is in real time, decreasing while on pc has increased, especially post covid. with the advent of streaming, more and more people are shifting over to PC because of it. im not saying consoles are dead as in 0 sales, but the market is forever going to decrease for it, as more people get into pc, and those countries that cant afford to already got into mobile gaming (mobile gaming accounts for more than 50% of the profits of game sales)


  • the difference is at least you can see it in more real time numbers. Xbox is clearly a dying brand, which leaves Sonys home console sales for now (~60M) and the switch as a handheld device. Devs are already starting to port everything on PC, and 1st party game development rate has gone down a lot. 3rd party devs are also starting to abandon console exclusively/timed exclusively over time (capcom making the next monster hunter simul release on pc instead of a year and a half cadence, square enix backtracking on making final fantasy a timed exclusive due to not enough sales)

    Japan is completely flipping its old image of PC being the device for porn addicts of years past and starting to heavily buy into pc too, which is why Valve went to attend Tokyo gameshow to pitch the steamdeck for japanese handheld players(which remain the majority of console purchases in japan)



  • employment potential and learning are generally problems if you are young. if you are old, the time investment to learn a new language is generally not self beneficial as your time of employability starts to dwindle.

    Linux ultimately will have to run into the situation of if the people want the newer language to become the mainstream, they need to be more proactive at the development of the kernel itself instead of relying on yhe older generation, who does ot the way they only know how, as relearning and rewriting everything ultimately to them, a waste of time at their point in life.

    think like proton was for gaming. you dont(and will not) convince all devs to make linux compatible games using a vulkan branch. the solution in that front was to create a translation layer to offload most of that work off because its nonsensical to expect every dev to learn vulkan. this would be applied moreso to the linux kernel, so the only realistic option (imo) is that the ones who are working in rust need to make the rust based kernel and hope that it takes off in a few years to actually gain traction.


  • devs on pc have to decide which set of hardware to optimize for. it’s a step that they choose based on harwdare adoption trends. There is always a point where something is too hardware demanding that it would greatly hinder sales when making a decision. With a fixed hardware platform, devs have a concentrated point in hardware adoption to target.

    For instance, say you developed a game where the minimum hardware requirement was slightly higher than a steam deck. If enough steam deck sales exist, the dev might have an incentive to optimize the game more just to get access to said market.










  • no, because the tegra x1 was a processor originally designed for nvidia shield tv and jetson developer boards. companies like nintendo for the switch and google for the pixel c tablet, used the tegra x1 as an off the shelf chip, which is why all of the listed devices are suscceptable to the rcm exploit, as they are the same chip.

    semi custom means they are key functionality added to the chip from oem designs that fundamentally make it different. e. g valve has zen 2 + rdna 2 igpu instead of the off the shelf zen 3 + rdna 2 option. Sony for example has a memory accelerator on the PS5 to give the PS5 faster data streaming capability than standard designs. and supposedly have a compute block for the PS5 pro supposedly for better resolution scaling and ray tracing than standard amd designs.

    Nvidia not doing semi custom is the main reason why Apple stopped using nvidia after the GTX 670 in their imac pro lines in favor of AMD, and for example, why nvidia is very strict on the form factor theor gpus are in (e. g theres a reason why a smaller egpu doesnt really exist much for nvidia gpus, while the AMD option is more common, despite being less bought by consumers)