Replaying Kingdom Come: Deliverance, but this time no save scumming and on the Steam Deck. It’s really good, but the slight vibe of sexism bugs me.
Also playing the excellent Tactical Breach Wizards.
Replaying Kingdom Come: Deliverance, but this time no save scumming and on the Steam Deck. It’s really good, but the slight vibe of sexism bugs me.
Also playing the excellent Tactical Breach Wizards.
It’s incredible, feels like such a perfect addition to an already excellent game.
I had a similar experience. I think it was mainly the small combat encounters that dragged out, as well as there being something off about the tone. But it’s hard to put my finger on exactly.
Happy to hear you’re enjoying the work of talented scientists!
As a non-layman, there isn’t any observations or theories that I know or that would support your cool idea, but as you say, we can always let the mind wander.
That’s a pretty outlandish idea, is there any reason why that would be the case?
I don’t think dark matter as a placeholder is accurate - it’s not some fully unexplained phenomenon, it’s matter with mass that doesn’t seem to interact with light.
Calling HITMAN a crappy live service thing is hardly fair. True, the always online part feels really unnecessary, but beyond that it is a stellar single player game with the best Hitman gameplay of the last two decades, a large selection of excellent maps with variants and extra missions, as well as a really impressive rogue-like mode added later for free.
The elusive targets and seasonal content can be completely ignored, and the game would still be a major milestone in modern singleplayer games.
Anno 1800, love working with the supply chain.
If you consider serious, global issues with empirical data, such as disease, poverty, hunger, the world is indeed improving, and has been for a while, see e.g. https://ourworldindata.org/grapher/share-of-population-living-in-extreme-poverty-cost-of-basic-needs
Looks cool! Are you talking about the mathematical field of “complex analysis” involving integrals over complex-valued functions, or rather calculations of complicated things?
I quite liked the vibe, but got frustrated about the artificial progress blocks. If you’re a competent deck builder it’s pretty easy to build a deck that beats the game master, but then you get to a point where he just throws infinite enemies at you and you are forced to lose.
I get it, the gameplay requires you to lose a number of times, but it just turned me off from finishing the game.