I’m not sure where you’re reading that because literally every review makes at least some mention to the occasional bugs/jank they’ve encountered but that it’s hardly enough to spoil the game.
I think with people mean is “real bugs.” The bugs the game has are very expected and, by all accounts, not game breaking. Meanwhile AAA studios drop content at launch, charge for everything after you’ve bought it, and have game breaking bugs that force you to restart regularly or sometimes ruin your games. I mean come on, look what happened with. Halo: Infinite and Redfall. It wasn’t goofy animations and such.
No game is truly “bug free.” It’s a catchall term to say “I can play this game from start to finish without any particularly memorable issues.”
There was a bug where save files were not saved anywhere, even on the pc, after too many choices.
It got patched, but steam sync seemed to be the issue.
For even the buggiest of games, there will always be a subset of day 1 purchasers who buy the game and play it for hours and truly don’t experience any bugs out of sheer luck.
Not remotely microtransactions at all. The purchase you’re referring to is the deluxe edition upgrade, which came free to anyone who played the game during the beta, and costs $10 USD for:
The Soundtrack
An Artbook
An ingame dice skin
Some completely cosmetic items that are outclassed by literally every other thing in the game.
Honestly? To call this a microtransaction is making a pretty big and unjustified claim. This is a bonus to chuck the devs a little extra money for the soundtrack and artbook. The additional stuff is moreso a bonus for purchasing the first two. By comparison, CoD charges $18USD for a gun skin.
In the AAA game space, yeah, that’s pretty standard fair. I bet you not a single game has launched, well polished or otherwise, that didn’t squash upwards of 1000 bugs in the first few months. 
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I’m not sure where you’re reading that because literally every review makes at least some mention to the occasional bugs/jank they’ve encountered but that it’s hardly enough to spoil the game.
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I think with people mean is “real bugs.” The bugs the game has are very expected and, by all accounts, not game breaking. Meanwhile AAA studios drop content at launch, charge for everything after you’ve bought it, and have game breaking bugs that force you to restart regularly or sometimes ruin your games. I mean come on, look what happened with. Halo: Infinite and Redfall. It wasn’t goofy animations and such.
No game is truly “bug free.” It’s a catchall term to say “I can play this game from start to finish without any particularly memorable issues.”
There was a bug where save files were not saved anywhere, even on the pc, after too many choices. It got patched, but steam sync seemed to be the issue.
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That’s considered incredibly rare
Obviously not, if you finish the whole game in one sitting you’ll never notice /s
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I’m sure no one told you that
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No it doesn’t. There was a preorder bonus that was free if you preordered. If you didn’t, and you want the art and music, then it’s $10.
For even the buggiest of games, there will always be a subset of day 1 purchasers who buy the game and play it for hours and truly don’t experience any bugs out of sheer luck.
Not remotely microtransactions at all. The purchase you’re referring to is the deluxe edition upgrade, which came free to anyone who played the game during the beta, and costs $10 USD for:
Honestly? To call this a microtransaction is making a pretty big and unjustified claim. This is a bonus to chuck the devs a little extra money for the soundtrack and artbook. The additional stuff is moreso a bonus for purchasing the first two. By comparison, CoD charges $18USD for a gun skin.
I’ve read your other comments. There aren’t microtransactions from what I can see, and you’re just here to be a contrarian. It isn’t working.
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Nobody has said that outside of some random comment but okay
Well a few but it’s actually operational and didn’t require a patch be downloaded on day 1
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You’ve never seen my code
In the AAA game space, yeah, that’s pretty standard fair. I bet you not a single game has launched, well polished or otherwise, that didn’t squash upwards of 1000 bugs in the first few months. 
Most of that number comes from some visual glitches or other minor stuff you might not even notice if you encounter it.
You can read through the entire list and it’s mostly stuff like “fixed random skeleton dropping unspoiled food instead of rotten food”
The Internet lied. I’ve been told to stop talking by the Internet because I experienced them.
That said. Still a great game for those that like the play style.