For those who have pre-ordered it is already here, the rest have to wait a little longer. Starfield is finally here! Have you bought it, why or why not? If you’ve already played it, what do you think of it? We are very curious!

Discuss all things Starfield below!

  • Izzy@lemmy.world
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    1 year ago

    I’ll let you know in 2 years when it is on sale for at least 50% off.

    • canofloons@lemm.ee
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      1 year ago

      and has quite a few decent mods that fix the annoying things like inventory

      • TheDarkKnight@lemmy.world
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        1 year ago

        Boy oh boy everyone hates inventory limits and tedious management but devs still feel the need to make sure we have a reason to return towns and what not as the excuse.

        Like fuck you, give me a better reason than inconveniencing the fuck out of me while I was out in your world having fun.

        • Steeve@lemmy.ca
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          1 year ago

          cough Baldur’s Gate 3 cough. Why impose an inventory limit if I can just send all the loot I’m gunna sell back to camp? And why no quick “send to camp” hotkey?! Right clickin n shiiittt

      • Overzeetop@kbin.social
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        1 year ago

        Mods are the very first thing that turns me off in a game. I want to play a game, not go stack mods on top of mods just to fix the shit the studio didn’t feel like working on.

          • symcal@lemmy.world
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            1 year ago

            Sure, just like SkyUI is “optional” for Skyrim.

            Sure, you can. But you will gouge your eyes out.

          • Epicurus0319@sopuli.xyz
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            1 year ago

            But Cities Skylines 1 is borderline unplayable outside of Steam because the non-steam players can’t use that one third-party traffic mod on the Steam Workshop that fixes the annoying only-one-lane traffic jams the devs did jack shit about until their recently-released sequel

          • Overzeetop@kbin.social
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            1 year ago

            100% true - but if people feel the need to create so many mods, then there are probably lots of things people feel aren’t good enough about the game. I’ll admit my gaming time is limited, so just researching and adding mods could easily take all my time. I mean, fuck, I sold my Warthog HOTAS and went back to a cheap thrusmaster not because I liked the thrustmaster better, but because I was spending more time writing and fixing scripts and updating my bindings than actually playing the game. And every time an update would come out that would break a script I would spend pretty much my entire gaming time budget for a couple weeks just getting it running again. It got to the point where I just didn’t play those games because every patch would change something and something (even something small) would break or be incompatible. I’m kind of over that.

    • Nihilore@lemmy.world
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      1 year ago

      It’s $120 in Australia, even at 50% off it’s still more than I’d ever spend on a game. Just gonna keep waiting

      • Izzy@lemmy.world
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        1 year ago

        Thanks. I might look into the endless things from 2+ years ago that are on sale now. Probably not though. Too many books to read. 😵‍💫

          • Aielman15@lemmy.world
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            1 year ago

            Hyperion+Endymion by Dan Simmons. Such a wonderfully written book that evokes so many sad feelings.

            It’s veeeery slow (basically the entire first book is build up for the second one), but it’s so rewarding watching all the threads come together by the end.

      • Piecemakers@lemmy.world
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        1 year ago

        I mean, we were clearly all so patiently holding our respective breath for this absolute genius comment of yours to grace our screens, O’ wisest of asses. What’s a little longer, really?

        • Ado@lemmy.world
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          1 year ago

          Oh wisest spender of 60 dollars, you are the light. How will I ever decide to expend that amount over the next 24+ months. Lmao. Get your goofy ass on

          • Piecemakers@lemmy.world
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            1 year ago

            You spend less than $60 in two years’ time? Your Internet bill must be the cheapest on the planet. Your grocery expenses must also be next to nothing if you’re surviving on the warmth of your hot air whinging alone . Fascinating.

      • Izzy@lemmy.world
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        1 year ago

        Being a patient gamer isn’t strictly about money. It’s about not getting caught up in hype and making more calculated decisions. Even so, wanting to pay what you think something is worth is just good practice.

        • tal@kbin.social
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          1 year ago

          I’m not going to wait two years – though I’m opposed to preordering – but there are other benefits too. Two years down the line:

          • A bunch of bugs are patched. Even if Starfield is relatively free of bugs, there will be some.

          • The wikis for the game have been written up. Some obsessive person will have sat down and figured out the quirks of game mechanics and documented them. Understanding stuff like the relative merits of armor-piercing, bleeding, and so forth in Fallout 4 was complicated.

          • Starfield’s expansion packs will be out.

          • Mods will be out, and there will probably be some pretty “must have” ones.

          • You’ll have more hardware oomph to throw at the game, make it smoother/higher res.

      • redcalcium@lemmy.institute
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        1 year ago

        Lmao I only buy games when they’re discounted too and suddenly I have 186 games in my steam library, most of them are still unplayed . I’m not in a hurry to buy more games with such a long backlog.

    • verysoft@kbin.social
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      1 year ago

      Not only preordering, spending almost 50% more on the game just to play it 5 days early. The fuck is wrong with people, no wonder the industry got like it is.

        • beefcat@lemmy.world
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          1 year ago

          The original post is incorrect, you didn’t have to pre-order to play early. I bought my copy after reviews dropped.

          • Daisyifyoudo@lemmy.world
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            1 year ago

            Good to know, but irrelevant to the point I was making. I wasn’t saying fuck preordering this game. But rather, fuck preordering as a practice.

            All it does is incentivize developers to release incomplete games.

  • net00@lemm.ee
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    1 year ago

    Just played 4 hours. Not saying whether the game is good or bad, but I’m not seeing the point of the spaceship yet.

    It’s looks like merely a medium for the fast traveling mechanic. You can’t really “move” in space (as far as ive tried), and can’t use it to fly within a planet.

    I expected being able to manually travel from planet A to planet B and finding cool stuff along the way. If you wanna actually move you need to fast travel.

    I also expected to be able to get in my ship and go from place A to place B within the same planet (also finding cool stuff along the way). It seems that also is just done by fast traveling only.

    • JasSmith@kbin.social
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      1 year ago

      This is one of the more biting criticisms I’ve heard of the game. It results in a lack of feeling of scale and scope. The universe just feels like connected places, instead of worlds within a galaxy. No Mans Sky got this right, and it’s surprising that Bethesda would fumble such a core mechanic. It looks like they tried to cover up this wart by… removing city maps.

        • Dojan@lemmy.world
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          1 year ago

          Oblivion has towns behind loading screens too. Even Kvatch. There are mods that break them out into the world but they’re instanced by default.

          Particularly annoying with the Imperial City.

            • marlowe221@lemmy.world
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              1 year ago

              Any town with a wall around it in Oblivion is instanced.

              Also, you have correctly recognized Morrowind’s superiority. I highly recommend the Tamriel Rebuilt mod that adds a lot of the land mass of the rest of the province outside of the island of Vvardenfell!

        • rDrDr@lemmy.world
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          1 year ago

          Look at Ratchet and Clank Rift Apart. They have completely seamless transitions between entire dimensions. They use Direct Storage, which is a Microsoft API. It’s not a good look when a Sony studio is able to achieve seamless transitions on a Windows game but a Microsoft game can’t.

            • beefcat@lemmy.world
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              1 year ago

              TF2 and Dishonored accomplished this by having all the other level data loaded in memory simultaneously all as part of the same map. The instant transitions are accomplished by teleporting the player to another part of the map that is already in memory.

              This is not the same trick R&C pulled, and it has far more limitations. For example, TF2’s Effect and Cause necessitates a smaller overall map than the other missions because they had to fit two different versions of the same map in memory all at once. If they wanted to let you transition between three different time periods, they would have had to make it even smaller to fit in the same memory budget.

              Ratchet & Clank’s approach has no such limitations. They could let you switch between 8 different time periods and not worry about having to fit all of them in memory at once.

                • beefcat@lemmy.world
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                  1 year ago

                  How Morrowind and other open world games work has very little in common with the approaches used in R&C or Titanfall 2.

                  This approach has its own unique limitations. In Morrowind, you cannot instantly teleport from one side of the map to the other, in theory that would only be possible between adjacent cells. Otherwise, fast traveling would be instantaneous.

                  The beauty of what R&C does is that there are no limitations at all. You can almost instantly teleport between any maps the game has. No hacks or trickery beyond the brief animation concealing the 1-2 seconds it takes to shuttle the data from the SSD to VRAM. This is unique, and simply wasn’t possible on spinning rust without radically simplifying your level design and visual package to fit within the limited bandwith.

            • rDrDr@lemmy.world
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              1 year ago

              Even on systems with significant memory, a slow drive will create lag in RC. Moreover, RC is doing this while also having very high graphical fidelity overall, including ray tracing, which is quite memory intensive. It’s not possible without Direct storage and reasonably fast SSDs.

        • arudesalad@sh.itjust.works
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          1 year ago

          If you ignore the server performance issues and bugs, star citizen is completely playable on my system and I have below reccomended specs (for starfield & star citizen). If star citizen can have no loading screens with most planets as populated (or more populated) then starfield’s planets while also having to manage server resources, then starfield has almost no excuse to have loading screens.

      • rDrDr@lemmy.world
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        1 year ago

        To me Mass Effect 1-3 felt more cohesive in space, because it was always clear how much you could do, whereas in SF it looks exactly like you’re in NMS, but you can’t do NMS things.

        It’s not game breaking or ruining though. Just know going in that it isn’t No Mans Sky.

      • Khotetsu@lib.lgbt
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        1 year ago

        I haven’t played it, but that seems to be the general consensus I’ve seen.

      • hypelightfly@kbin.social
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        1 year ago

        Yes, it’s much more like Andromeda than NMS. You can also land at other points on planets and get a procedurally generated area instead of just the pre-made ones like in andromeda though.

    • Katana314@lemmy.world
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      1 year ago

      Sounds disappointing. I’m definitely unnaturally excited with the idea of “Large vehicles” - being able to walk inside with your character, take casual actions like crafting/talking while it transports, then stepping out. It’s why I enjoyed Sea of Thieves and Subnautica, and it’s what I mainly want out of trains in games.

      Reducing them to interaction prompts and cutscenes sort of undersells them to me.

    • dlpkl@lemmy.world
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      1 year ago

      Damn, I guess we’ve been spoiled by No Man’s Sky. I was expecting it to be a completely open, manual traversal universe.

      • uberkalden@lemmy.world
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        1 year ago

        Why were people expecting this? I agree it would be awesome, but I thought they were pretty clear this wasn’t going to be like no man’s sky

    • Kaldo@kbin.social
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      1 year ago

      I did read that landing on planets is just a cutscene rather than a seamless transition, but I thought for sure you can actually fly it in space - isn’t there even combat with other spaceships or random locations to check for resources?

      Is there anything else to do on the spaceship, does it feel like a home base where you keep your gear, crafting benches, companions to talk to, etc? I really want that cozy starbound/kotor ebon hawk vibes if possible 🥺

      • ryven@lemmy.dbzer0.com
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        1 year ago

        So you can fly in space, and fight space battles there, but you can’t really fly fast enough to fly from one planet to another in real time. To move to a different point of interest in the system, you need to fast travel to it. So the meaningfully interactable part of space is just the immediate area around each fast travel point.

        I’m not far enough yet to know if the interior gets more interesting after you add more modules to the ship; the starter ship is basically an RV: bed, galley, cockpit.

        • Kaldo@kbin.social
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          1 year ago

          Yeah I meant fly as in between locations without a loading screen, kinda like in X3/X4/NMS or even Freelancer/Rebel Galaxy and older spaceship games. I get it might be harder between solar systems the way E:D does it but kinda sad it’s not real travel within one. Maybe they patch it in one day in the future? Who knows

          • tal@kbin.social
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            1 year ago

            Yeah I meant fly as in between locations without a loading screen, kinda like in X3/X4/NMS or even Freelancer/Rebel Galaxy and older spaceship games.

            Ehhhh.

            I dunno about No Man’s Sky.

            But in X3 (and X2, for that matter), you don’t really seamlessly enter stations. In X4, you do, but it felt like a gimmick to me – there’s not much interesting gameplay on a station.

            And there are loading screens between sectors in those games. Short ones, but they’re there. Freelancer too.

            • Kaldo@kbin.social
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              1 year ago

              Well I never said “enter” stations, I said travel between them. In X3 you used SETA to travel between stations and in X:R and X:4 you had (super)highways. Freelancer also had those rings that speed you up and you could leave them at any point - in fact, the way piracy worked was you destroy one of the rings which would interrupt the travel and drop any ships out of the hightway lane so you could attack them.

              Basically, all of these games didn’t just have a loading screen when going from one station to another, there was an actual feeling of distance and travel. From what I’ve heard starfield doesn’t have it at all.

      • Veraxus@kbin.social
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        1 year ago

        Your ship is basically a TARDIS. You pick a destination from your star map and then your ship magically disappears from one place and appears at another. There is “space” but it feels completely fake, like they tacked it on at the end. Really, so many of the games mechanics feel fake and the effort it takes to suspend disbelief is really high.

      • net00@lemm.ee
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        1 year ago

        There is spaceship battles, not sure about random locations, but I’m guessing you’d also need to fast travel to those.

        Also the spaceship is VERY customizable, so much in fact that I found it overwhelming lmao. Not saying that’s bad thing, but you’d definitely need to come up with a lot of credits /loot first.

        Again I only have 4 hours in game, so I don’t really know much yet.

    • Boiglenoight@lemmy.world
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      1 year ago

      I had this complaint early on. It was very disheartening.

      20 hours in, I love that I can fast travel from one planet to another in an entirely different solar system, to the building I need to get to.

      • net00@lemm.ee
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        1 year ago

        Tbh I have had a lot of fun with this game (35h in). It’s an RPG first and space explorer second, nothing necessarily wrong with that.

        I also learned that if you’re tracking a quest you can use the grav drive right from the ship’s HUD by selecting the locstion marker. It does help immersion a tiny bit more.

        Overall it’s what they promised, modders can anyways “fix” the shortcomings.

    • butter@midwest.social
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      1 year ago

      I didn’t pre order. I waited for review embargo to lift, then I bought it today.

      This isn’t “early access”, this is Bethsda squeezing money out of game pass subscribers

      • Sydius@lemmy.world
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        1 year ago

        I actually have no problem with this, I even almost like this.

        If you want, you can spend extra cash to play it a few days earlier, otherwise you can wait and get it for “free”. This drives sales, “forces” the most hardcore players to purchase the title, and ensures that gamepass players can enjoy first party titles on day one even in the future.

    • gamer@lemm.ee
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      1 year ago

      I got the premium edition when I bought a new CPU and it came bundled, so I still have my Hardcore Gamer Badge.

      …I also got Overwatch 2, but I’m not even going to bother redeeming that one.

        • gamer@lemm.ee
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          1 year ago

          You’re right, just checked my emails and saw that the code is for “Overwatch 2 Invasion Ultimate Bundle”, which I guess is DLC or something. It was bundled with a Zotac 4090 on Amazon.

      • emptyother@programming.dev
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        1 year ago

        Same. I almost always hold on games until just after release, when the preorder is still up, so I can read user reactions and gameplay videos before buying but still get the crappy preorder rewards.

  • FragrantOwl@lemmy.world
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    1 year ago

    I feel like I was completely ripped off. This game is nothing like promised, and I can’t believe how many people seem to be okay with that.

    There are more issues than I have the patience to type, so here are just a few of the most egregious.

    Graphics. The graphics are nowhere near modern. They are basic colors and sometimes pretty blocky. It almost looks like graphics from a game over 30 years old. This is unacceptable.

    Spaceship flight mechanics. There are none. In fact, I have yet to see ANY spaceships in this game. So far, it’s 100% on foot.

    First-person gameplay. Not very realistic, but kind of satisfying. There’s a lot of jumping and numerous enemies to avoid. They get a little repetitive, but are enough to hold interest. Some have loot that can give your character special abilities like flying with a raccoon tail, breathing underwater like a frog, or even throwing fireballs.

    Character creation. This is virtually non-existent. In fact, I don’t think I was ever asked to review my character. I tried restarting a few times and every time I’m automatically set as some guy in red with a moustache. I did find a multiplayer option, but that just gives a green variant.

    I’m thinking of refunding this game as it is nothing like what Todd Howard promised.

    • surewhynotlem@lemmy.world
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      1 year ago

      If you retry character creation with the second controller expansion pack, you can get a green suit.

    • SnepKayz@pawb.social
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      1 year ago

      God I was about to downvote you because of the spaceship comment. Like “Damn, some guy literally gives you his spaceship and puts you into the combat tutorial in the first 30 minutes.”

      I love the comments that arent getting the joke, though.

    • Redredme@lemmy.world
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      1 year ago

      I see exactly what I expected. I didn’t bought the hysteria on Youtube/insta/TK.

      And I didn’t preorder the game because of that hysteria. The Hysteria looked a lot like the Cyberpunk Fiasco. Realistic expectations, we seem to have lost that capability with upcoming video games. When something sounds too good, It is.

      I don’t know what you saw Todd say where but I just read some interviews like this one: https://www.ign.com/articles/todd-howard-interview-starfield-sgf-2023 And in nothing i’ve red from him even slightly resembles the hype around this game.

      TH: “We do lock it at 30 [FPS], because we want that fidelity, we want all that stuff.”

      That means 1 thing: not a real action game, more in line of FO4, maybe NMS like but more like RDR. A dogfight @30FPS is over before it starts. Beauty is more important then speed for this game.

      Speaking about RDR, TH: “So I think it also as a flow, probably has more of a feeling of a [Red Dead Redemption 2]”

      Here you have it literally: a game like RDR. Not NMS. Not Elite. Not StarCitizen. But like RDR. That means that the ships are more of a means of transport then a real gameplay mechanic. And space is just the theme.

      TH: “this is like five or six games in one, right? It’s the spaceship game, it’s the on the ground game, it’s just a dialogue game, it’s an outpost game, it’s a crafted game. It does all of these things, and so… And it always is tricky for us to get a good game flow where those things don’t feel like they’re separate game”

      That means the spaceship part is not front and center. All these things he states are just pieces for a standard RPG:

      • Ground game: Loot and shoot.
      • Dialogue game: standard RPG.
      • Outpost game: base building.
      • Crafting? Standard part of every RPG in the last decade.

      Add to that it’s build with the Bethesda engine. We know it’s capabilities for what… 2 decades? We flew in FO4. But we didn’t steer… It was on rails

      This all meant in my mind that the spaceship part had to be a transportation mini game.

      So reading the official stuff, I always expected a mix between FO4 and Mass Effect. With a mobile “base” (your ship) with maybe some light spaceship combat. Sprinkled with some exploration.

      Not a game which morphed all those separate game types. Just an FP/3rd p ARPG set in a cool science fiction universe.

      I think we’re finally getting Firefly.

  • Veraxus@kbin.social
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    1 year ago

    Spent a few hours trying to fix the broken ultrawide support. Eventually, the good old hex edit fix for aspect ratios on the EXE did the trick. After that, the FOV was messed up, but the game doesn’t have an FOV slider (or HDR, or DLSS)… so eventually I managed to fix that with a custom ini.

    The next few hours was spent shooting pirates like I was playing Far Cry in Space, and struggling with the game’s horrifically designed UI, menus, and inventory. So far, I am feeling very angry about the game. Like we were flat-out lied to about what the game was. There is no exploration. There’s barely even “space”. You just teleport from map to map shooting pirates… with a little scanning creatures and mining rocks mixed in. I don’t understand how anyone is okay with this.

    • alertsleeper@lemmy.world
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      1 year ago

      I’ll start by saying I haven’t played this, I just watched reviews online. But I see everybody agreeing in that the exploration is not actual exploration but a lot of clicking menus. And when someone complains about it, there’s always a bunch of people defending it because “it’s a bethesda game” or “the game is what it is and not what you expected it to be”. I don’t get this.

      The game was overhyped, and the specific part about space exploration is (so far) a lie. Period.

      • DrPop@lemmy.one
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        1 year ago

        I’d I wanted to click through menus is okay elder scrolls arena. I had no faith when the game was announced so I’m not to surprised.

    • kender242@lemmy.world
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      1 year ago

      Thank you for the heads up on broken ultra wide. I wish this was considered a showstopper for most game developers but I digress…

    • OscarRobin@lemmy.world
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      Yeah I got it for free with a purchase and have played a couple hours and it runs terribly, looks middling, and the gameplay is the most base aspects of previous Bethesda games except lacking even the exploration or cohesion.

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    Coming fresh off BG3, the quality of the writing and the amount of character expression in dialog is like night and day. Honestly there was even one moment fairly early on when I said to myself “Fallout 4 would have let me extort this guy” and then I realized how egregious it was that I felt I had less agency in this quest than in FO4.

    • Bri Guy @sopuli.xyz
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      Dang, that different huh? I’m on Act III in Baldur’s Gate 3 right now and was thinking about taking a break for Starfield lol

      • samus12345@lemmy.world
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        Do it if you want some shooty-shooty gameplay, but don’t expect the writing to be as good.

        • DCLXVI@sh.itjust.works
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          As good as what? Larian’s try hard attempt to be “dark” and fumbling to capture the style of the previous BG games.

            • DCLXVI@sh.itjust.works
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              Maybe, but I will never fumble so hard as to consider Larian tier writing as anything but average.

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                Lots of people who play games are so used to terrible writing and storytelling that Larian’s mediocre pulp fantasy plot with tired cliches of characters must be a gift from the heavens themselves.

                • DCLXVI@sh.itjust.works
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                  Love how it’s so chic to shit on Bethesda’s writing as if people have standards then they go on and praise Larian’s cringe fest.

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    One thing I can say so far after a few hours is that their advertising department and Inon Zur did a masterful job capturing a whimsical aesthetic that nostalgically reminds me of some educational TV space shows like Cosmos.

    Now that I’m playing the game, it feels significantly more clunky than that, and I haven’t gotten as immersed into that aesthetic as I had hoped. Really just FEELS like Fallout in space so far, which is a bit disappointing.

    There’s also significantly more load screens than I had hoped. I’ve been spoiled by No Man’s Sky, thought we’d be getting some seamless transitions to planets and cities. Seems bizarre that we just fast travel through the starmap.

    • Z4rK@lemmy.world
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      I think the load screens is what will kill it for me. I’d like to be immersed in a new universe. Not just select places from a menu and then load that place in.

    • dlpkl@lemmy.world
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      What a time to be alive when NMS is the standard that a Bethesda game is being held up to. Hello Games have made the comeback of the century I guess.

  • SuperSleuth@lemm.ee
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    Unfortunately it isn’t what I wanted out of this game.

    Loading screen to land on a planet, loading screen to leave my spaceship, no seamless entry into caves or buildings. Planets and space having boundaries. Can’t use my spaceship to traverse.

    Glad people enjoy it, but I was looking for something more akin to NMS or Star Citizen.

    • R0cket_M00se@lemmy.world
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      This is exactly why I didn’t pre order or buy this game, I knew it was going to fall severely short of the expectation.

      A bunch of non connected areas and gameplay loops.

      • rDrDr@lemmy.world
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        They specifically said there were going to be loading screens and no user driven landings. I agree with not preordering games, but I also think you need to actually look at what the dev is saying before you set your expectations.

        • CaptainEffort@sh.itjust.works
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          My expectations are set by the gaming landscape as a whole. For example, virtually all games releasing nowadays have a manual save feature. I expect that. A dev coming out during development to say their game doesn’t have manual saving doesn’t suddenly make that okay.

          It’s an extreme example, but my point is that a dev disclosing something before release shouldn’t magically negate all criticism of it. People are allowed to be frustrated by things this game does poorly that other games excel at, even if the devs were transparent about those shortcomings.

          • R0cket_M00se@lemmy.world
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            It’s not even that, I never talked about the space to planet transition because I expected that to be a loading screen.

            I’m talking about how the game itself is structured, I thought the space travel and jumping from system to system was going to be more like elite, but it’s just small instances with loading screens. Was that my fault for assuming that? I mean, they focused so hard on ship customization I assumed space travel was a big part of the game. At least the space gameplay, if not the planetary gameplay.

            Bethesda was super closed off about how exactly the gameplay loop was structured because they knew the truth was going to reduce sales. So they let the reality of it just go unsaid while they kept you focused on the pretty screenshots.

        • R0cket_M00se@lemmy.world
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          Good strawman, notice how I never specified planetary landings? Cause I already knew that it was going to be a loading screen.

          I’m talking about the fractured nature of the surface and the inability to fly from place to place in space. Or transition from locations in atmosphere. Everything is its own tiny location and fast traveling the rule of thumb. It seems like they kept as little information on this specific aspect as possible until the preorders were in. Probably so that the nature of the game wouldn’t drive away people looking for something with more of an interconnected holistic model of travel. They knew the truth would severely reduce their consumer base so they pretended it was “Star Citizen (with severe limitations)” instead of “Mass Effect: Andromeda (but you can customize and fly the tempest yourself)”

          Someone in here said it best, “I have no idea what the purpose of including space ships and space travel even was.” If that’s a legitimate question in your space game, you failed.

    • Pink_Champagne@lemmy.world
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      Oh no I was afraid of reading something like this. I love the concept of Star Citizen and got used to never seeing a loading screen and love the flight mechanics and ships (when it’s stable). I was hoping that Star Field could give me a similar experience. Didn’t have to be exactly like SC. I just wanted a stable, beautiful space game with game loops lol.

      Guess I’ll wait on this one till there are more mods.

    • Harrison [He/Him]@ttrpg.network
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      So called seamless experiences just add time and tedium, because they’re hidden loading screens. Take me to the content please.

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        loading-screen-lover gamer, this is definitely a first.

        Give me RDR2 seamless experience every day of the week

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          Sorry, if you want to get to Valentine, you have to get on your horse and fast travel.

  • Sused@lemmy.sdf.org
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    I did not bite and will avoid it until 75% off GOTY edition all DLC in etc. Patient gamer through and through, burnt way too many times. So far what I read about it, it not optimized, it’s shallow, lacks polish, etc etc. Basically, a standard AAA fare, something we sadly grew to expect from major studios. Will be watching it for a while to see what I’m missing.

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    I feel like I’ve burned myself out a little bit on story heavy games after Baldurs Gate 3, so I cannot concentrate on the story lol

    But otherwise…
    Fps jumps between 30 and 90 and I feel the slowdowns (rtx3080, Ryzen 3900x here).
    The graphics and animations are kind of shit. Standard Bethesda.
    The menus are super fiddly.
    The aesthetic is cool. I love the retro futuristic bulky style.
    Music is great!
    Voice acting thus far, is good.
    Starship is cool but basically unnecessary. You just fast travel anyway.
    Combat is pretty cool but stiff.

    I haven’t played super far yet so im hoping it gets a bit better soon.

    • tal@kbin.social
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      Music is great!

      Thanks. I specifically meant to ask about this in this thread and forgot.

      I liked the music in New Vegas a lot, liked Fallout 4. Fallout 76 was a disappointment music-wise – I’m not a fan of country, and didn’t think that the DJing was good, left the radio off. Was really hoping that the Starfield music would be good.

      • DrPop@lemmy.one
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        That’s because Obsidian did new Vegas. Bethesda is good at making promises not games.

          • cmhe@lemmy.world
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            That seems a bit unfair to Obsidian. They were given an engine, they where unfamiliar with and had a very short 18 months of development time, very likely because of their deal with Bethesda.

            • Lols [they/them]@lemm.ee
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              i mean it explicitly was the deal they made with bethesda, they both agreed to a deadline

              the lack of focus on actual bug fixes and the overconfidence with how much content they could realistically finish in those 18 months was still absolutely on obsidian

              They did not treat us badly at all - even the Metacritic thing was something they added, not threatened us with… and if we’d been better with fixing bugs, we could have hit the score needed to prevent layoffs, but nope - FNV when it was released had a LOT of bugs.

              Unfortunately, the other interpretation made for a better story… but even Obsidian’s CEO clarified it. That said, FNV needed to be downscoped, and production should have ended and testing begun at least 2 months earlier than it was.

              Bethesda’s engine was the easiest to create content for, by far. Source control was easy, iterations were fast, the scripting language was pretty powerful – just easy to work in. Not necessarily easy to change, but if you wanted to do what we did on F:NV, which was make a bunch of new content and new features for the F3 engine, it was great.

            • AustralianSimon@lemmy.world
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              The other person made a good point but QA before release is important and lots of bugs were dead obvious in all the games.

          • Lols [they/them]@lemm.ee
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            this was more a result of them biting off more than they can chew than an actual lack of skill

            obsidian seemed like it had a hard time letting go of grand plans even when they proved to be unworkable

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            Still love it, maybe because it feels like they cared about making a good game. I still load up NV on occasion.

  • darth_helmet@sh.itjust.works
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    Upsides:

    • side quests other than the radiant ones are mostly cool so far
    • stealth archer isn’t so good that you can just play that way straight out, but the tree makes it looks eventually strong
    • zero g combat in a derelict space station was cool. I hope there’s more of that
    • base building seems fine, I’m not sure what it’s for, but it seems fine

    Downsides:

    • ship stuff feels bad. I don’t care about fast travel, but it’s just about the weakest ship-to-ship combat that I’ve played. Its early yet, though. Boarding a ship was cool at least.
    • combat AI is not good. Enemies never seem to take any initiative, they mostly just crouch behind wherever you found them
    • the setting has no… flavor? The factions feel like fallout analogues but without fun or verve. Maybe I just haven’t found the weird shit yet, but I’m not optimistic.
  • CordanWraith@aussie.zone
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    I’ve been having a ton of fun with it. I’ve only played 4 hours so far, but it’s definitely the smoothest Bethesda game in terms of performance and animations, also in my experience not many bugs. Playing on a 1440p monitor with a 7900XT and I get pretty consistent 100fps (my monitor freaks out if I raise the hz higher than 100 so can’t tell how high it’ll go).

    In terms of gameplay, space combat is reasonably entertaining and flying the ship is fairly well thought out. Whilst you can’t fly directly between planets like in Elite Dangerous, the primary purpose of ship control is combat and it does fairly well. On my computer, loading screens are pretty much instant, so travelling between planets isn’t a problem. Combat is fairly fun, and the AI behaviour has been much improved from previous Bethesda games. Still not always perfect but they do behave more naturally. Environmental storytelling also has a much larger presence again, with a lot of interactions and things to read. Also, this really fulfils my fantasy of being just a citizen in a sci-fi world. Walking around my ship, seeing the little bathroom and crew chambers, it’s really cool, it feels very lived in and really makes it feel like you’re an explorer on the fringes of space, living out of a ship.

    There are a lot of comparisons with No Man’s Sky, but honestly I feel they’re completely different games, by design. Starfield is more Bethesda’s take on a Mass Effect style game.

    Anyway, people have a lot of mixed opinions, but I’ve been loving it!

    • tal@kbin.social
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      my monitor freaks out if I raise the hz higher than 100 so can’t tell how high it’ll go

      Try a shorter monitor cable? I had a really long cable that did not deal well with high refresh rates.

      • CordanWraith@aussie.zone
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        Thank you! Unfortunately I’ve tried multiple cables with different lengths, as well as DP and HDMI, different GPU’s and different OS’s, iGPU vs discrete, the only common failure is the monitor. Unfortunately it’s happening on both of them, same model of monitor and seems to be a common flaw. They are about 6 years old now though

        • TechAdmin@lemmy.world
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          For old monitors breaking or acting weird a lot of times it’s capacitors going bad & popping. I love looking around at the insides of tech things that stopped working right to try seeing why & maybe fixing them so just curious what could be causing it :)

      • obscura_max@lemm.ee
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        Might also need to check what the ports on your monitor support. A high quality DisplayPort cable will probably solve the issue, but make check the spec on the HDMI and DisplayPorts on your monitor to make sure they can support higher the higher bandwidth needed for high refresh rate/high resolution monitors. If your HDMI is only v1.4, but DP is 1.2 or 1.4, definitely use DisplayPort instead.

        If you just used an old cable that came with something for free, I would buy a proper cable that supports the newer DP or HDMI specs from someone like KableDirekt.

        • CordanWraith@aussie.zone
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          Thank you for the advice!

          Unfortunately I’ve tried a number of very expensive cables, as well as multiple graphics cards. The monitors used to be fine, but over time they started getting all these horizontal lines across the screen if I go above 100hz. I’ve also tried Mac and Windows and same problem with both.

          I’ve looked it up though and seems to be a common problem for AOC Agon monitors, so my fault for cheaping out, even though they still cost me $550aud per monitor :(

    • alertsleeper@lemmy.world
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      if I may ask, I see you say that the loading screens are fast for you so the way to travel is not bad in your opinion. Would you say you are OK with the exploration being menu based? (which seems to be the biggest complain so far)

      • CordanWraith@aussie.zone
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        Yeah for me personally it’s not a subtractor to the experience. For one, they make those menus super convenient.

        But then, as somebody who’s played quite a lot of Elite Dangerous, I don’t really feel there’s that much missing. I know lots of people will disagree with me here, but whilst I agree it’d be awesome to be able to fly from planet to planet, most of the other games that do this it’s just flying at a dot in space, waiting until the number next to it gets smaller. Space is big, and really really empty. And while I would still enjoy having that aspect in the game too, I think it’s not a bad tradeoff for having much more immersive planets, cities and gameplay. Also most of Elite Dangerous is sitting in a ship traversing menus, selecting a planet and then jumping there. While you can’t directly fly between, Starfield has that same game loop. You can just select a planet, mark it as your destination, then jump into the cockpit, line it up and turn on the grab drive to jump to that place. So I feel that it lives up to my personal expectations.

        I don’t want to invalidate anyone else’s feelings or expiriencds though. I’m having a ton of fun playing and seeing the Starfield universe. However I’ll leave an update if that changes.

        • Piecemakers@lemmy.world
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          Personally having put in several hundred hours with Elite Dangerous (pre-landings, even), I’m glad to read this comment of yours. I don’t disagree about the game loop comparison, and yet I was hoping that Starfield would succeed where ED stayed limp all these years: quadrant-spanning politics, faction progress, living economies and similar. Hell, after knocking out my Merchant elite rank, I just focused on baggin’ griefers until Combat ranked up as well, but… menu scrolling for hours to tick that last box? I just couldn’t find the time. Especially when planets had no atmosphere, outposts were a joke, and even artifact sites were a half-baked afterthought by an obviously overdrawn team. 😅🥹🤷🏼‍♂️

          Just… Dammit. Why.

  • gamer@lemm.ee
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    I only played a few hours on my Steam Deck (because it would freeze on my PC), but what I saw was slightly disappointing. The game looks great, even on the Steam Deck with FSR blurring everything, the gun mechanics are fun, the character animations are the best I’ve ever seen from this studio. The performance is also very good on the Deck, with stable 60FPS 30FPS (edit: when I wrote this initially I was just eyeballing it, but didn’t bother to check that Steam capped the frame rate to 30 by default lol, so it was actually 30 and not 60…my bad) in indoor scenes and playable sub-30 in large outdoor areas.

    …but the exploration. Man, Bethesda is known for their exploration, yet the spaceship is a gimmick at best. To be fair, I haven’t played enough to get familiar with everything yet, but I don’t expect that part to get much better. The game feels like Fallout, except instead of having a giant seamless open world to explore, you have a giant open world with tedious transitions between different areas. Maybe it’ll grow on me, but it’s not at all what I was expecting.

    EDIT: update after playing some more.

    The game definitely grew on me! The exploration is still shitty, but everything else makes up for it. I’m at ~9 hours on my Steam Deck, and even with all the FSR blurring I’m enjoying it a lot. I started doing a side quest collecting on bad debts for a bank, and during one of them I found a mission terminal on Mars offering a reward to anyone who surveys a distant planet, and on my way to the planet I picked up a distress call from a settler asking for help to fight off a bunch of pirates, and stumbled upon a drama between 3 settler families, then hijacked a pirate ship and found some “sentient AI” contraband inside and then… I went to sleep because it was late.

    So in short, it definitely feels like a typical Bethesda game, but in a good way. Just side quests on top of side quests, but with less bugs.

    The ship combat is still bland. I found it very easy. Idk if it’s because it’s early in the game, but no enemy has even gotten close to killing me, even when it’s 3 on 1 and we’re using the exact same unmodified ship. On the one hand, that’s boring, but on the other hand I appreciate not having to spend a lot of time in ship combat. However, now that I discovered how to board and hijack a ship, the combat is slightly more interesting.

    And again, I did all of this on Steam Deck, with the only performance issue being on Mars and New Atlantis, which are both big cities/hub areas. It was still playable, but a blurry FSR mess. I disabled FSR because I hate the blurring, and it dropped the FPS pretty hard. Luckily, I didn’t have to spend a lot of time in those locations.

    • shiroininja@lemmy.world
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      I think people were expecting fallout no man’s sky…and I don’t know why.

      I’d rather play nms for exploration/sandbox

      And then a Bethesda space game for goofyish gunplay with a decent story.

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        Bethesda’s not exactly known for decent stories though. I mean yeah maybe back in the day, but nothing they’ve released in the past 10-15 years or so.

        • tal@kbin.social
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          I liked Fallout 4. I mean, the dialog was annoying compared to New Vegas, but the story was fine. That was 2016 for the initial game, and the DLC later.

          EDIT: 2015. 2016 for the DLC.

          • Dojan@lemmy.world
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            I liked the DLC with the creepy island and the robot man detective, that one was good! The main story was poppycock though. Like, a partner I didn’t care for died within the first few minutes, then a baby I didn’t care for got kidnapped and that was supposed to be my main motivator to get through the game?

            Bethesda also kind of flops in the roleplaying department. Looking at BGIII, there’s plenty of moments where you can make decisions and not know what impact it might have, there’s lots of little interwoven story threads, and that’s what I’d expect from an RPG. Bethesda doesn’t really let you make choices.

            Even No Man’s Sky has deeper thoughts hidden in that sparkly, colourful, arcade sandbox. The game touches on ideas of existence, life, and self. What themes did Skyrim touch on? Racism I guess? It feels to me like they wanted to do more with Skyrim, but blew all their budget on making a big world and didn’t have enough to put in it. The civil war storyline could in theory be a fantastic exploration on morals, but in reality it was just a slog.

            Oblivion had some good quests. The expansion was really nice, but the quest that stands out most in my mind is the one where you set out to help a woman find her husband, and sleuth out that he actually managed to get trapped in the painting he was working on, after being attacked by a burglar.

            Skyrim doesn’t really have anything remotely like it. Just endless copy-pasted dungeons with the same condescending puzzles and boring enemies. Sure they included Sheogorath, but somehow they managed to make even him drab and grey.

        • tal@kbin.social
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          Well, Outer Worlds is already almost literally “Fallout 3, in space”.

          Outer Worlds really did not scratch my Fallout itch.

          Yeah, superficially it’s similar in a number of ways, but:

          • For all practical purposes, the game is fairly linear. The world is open, but you have little reason to go back.

          • The Fallout perk system introduces a lot of interesting mechanics, is an important part of the game. The Outer Worlds perk system was almost entirely flat bonuses to one thing or another. Didn’t change much how one would play the game.

          • I rarely found myself stumbling into new and interesting situations just walking around the world.

          • The weapons weren’t all that interesting or customizable. That includes the uniques, other than the science weapons.

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        I was kind of hoping for fallout and elite; real space flight and exploration, but with an actual story and story line to follow. I’m mostly over real-life gaming that looks like a cartoon, so I’m glad it’s not nms.

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        Skyrim and Oblivion definitely hooked me with exploration. It was a significant reason for playing and completing those games for me. If I want story there are a thousand better games out there. One without the other feels like a loss for me.

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      The performance is also very good on the Deck, with stable 60FPS in indoor scenes and playable sub-60 in large outdoor areas.

      Wow, really? The game has a 1070 Ti minimum requirement, I barely expected this to work on Deck

      • AProfessional@lemmy.world
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        1 year ago

        Minimum requirements are always useless.

        The Steam Deck is an extremely low resolution which is why anything works.

      • OscarRobin@lemmy.world
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        1 year ago

        I wouldn’t take their word. Everything I’ve seen about Deck performance is it runs at a fluctuating 30fps in basic scenes but drops massively in cities etc, on lowest settings with FSR on.

      • gamer@lemm.ee
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        1 year ago

        I played a few more hours today in handheld (yesterday was on power and connected to an HDMI display).

        I did notice worse performance, but that could also be because the content was different. The game is still fully playable, and I had fun murdering a bunch of pirates in an abandoned fracking station. New Atlantis (the first big hub city) ran like dogshit though. It struggled to maintain 30 and was blurry as hell, but yesterday it ran better. Idk, this isn’t scientific at all.

        Just adding this extra info in case someone sees my first comment and thinks the game will run perfectly. Playable? Very much so. Recommended? Only if you can’t play on something more powerful.

        • tal@kbin.social
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          1 year ago

          Some people in this thread are apparently streaming it to their Deck from their PC. If you’re set on playing it on a Deck, that might be an option.

    • Veraxus@kbin.social
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      1 year ago

      How did you get it working on the Deck? I can load into the menus, but when I try to start a game it crashes.

      • gamer@lemm.ee
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        1 year ago

        I was having the same problem until I switched to the preview branch and installed the latest system update, and I also switched it proton experimental. My current Steam OS version is 3.4.9, although I see there’s another update available.

    • Ado@lemmy.world
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      1 year ago

      That’s amazing. I hope I have the same luck on the deck. Got a long weekend away from home and I’m itching to playing more.

  • rDrDr@lemmy.world
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    1 year ago

    It’s pretty good. I’m not super into fantasy so I think I prefer the story so far over TES. I do like a sideish plot I’m in to join a faction and potentially betray another faction.

    I am running on a 3080 with no real hiccups. I get 40-80fps. It’s higher indoors and on the blower side in cities. This is on Ultra with resolution scaling at 77% at 4K, which is slightly above the Ultra preset.

    There are loading screens when you take off and land or enter certain areas. They’re annoying, but usually just 1-2 seconds. I do wish they optimized this more.

    Combat is decent. It’s not the best shooter in history but it generally works okay. Space combat is again just okay. Kind of simplistic relative to something like Elite Dangerous or Star Citizen. Actually, after admittedly only a couple space battles, I actually think even No Mans Sky has better space combat. Don’t take this as gospel though.