Yeah I can see that. Can it breath ok like that?
Yeah I can see that. Can it breath ok like that?
I wish the port was on the bottom in the first place. Ditto audio jacks on phones (while they lasted, rip)
Underlying kernel aside, I think that the Steamdeck’s SteamOS is an excellent example of how “easy to use” != “smaller feature-set”. I’ve heard countless times from apple dudes that the reason that their stuff allegedly “just works” is because of the lack of some functionally that if present would overwhelm the user. You know, as if ios and android don’t share fundamentally the same user interface principles. But they do have a point, a green user can be overwhelmed when presented with a huge feature set all at once. Yet, despite SteamOS literally having a full-blown desktop environment, the UI frankly is way less confusing than my Xbox. It just goes to show that it’s not about the number of features, it’s about how they’re presented. Power users don’t mind digging into a (well designed) settings menu to enable some advanced functionality, and keeping those advanced features and settings (with reasonable defaults) hidden around the corner behind an unlocked door helps the newbie get started with confidence.
The steam deck honestly is my favorite controller. If valve releases a controller that’s the steam deck without a screen I’ll be first in line and I’ll take two please.
Nah, I just type gg at the end. They’re just games, like disc golf, volleyball, or airsoft. I lose sometimes, actually I lose a fuck-ton, but that’s just statistics if the matchmaking isn’t actually the worst. It’s those wild unscripted moments. Coordinating with your buddies. Learning your opponents. Learning yourself.
I get the appeal of single player games, but I’ll just share my opinion: to me the most stressful gaming moments are hard bosses in single-player campaigns. If I get my ass handed to me in a multiplayer match, nbd “gg This is Rocket League”. I’ll get them next time. In the single player you’re stuck though. I’ve gotten migraines because I couldn’t beat a boss and I was stressing over the wasted money I spent on the game that I might not ever finish. Beating a boss after <5 tries is satisfying. Beating it after 20+ feels like getting out of the hospital.
It’s just another tool. For me personally, at worst it’s like advanced rubber ducky programming. As long as you have the discipline to not use code that you don’t understand you’ll be fine, but that goes for any resources, LLM or not.
Depends on the client too I think
I’m the same way with Kazakhstan and Saskatchewan
Very well said
There is no good local takeaway in my current area. I briefly lived in an area that had a decent place (not even great, just a notch above the chains) and it ruined crappy pizzas for me enough to take up pizza making. I mean don’t get me wrong I’ll still do little Caesars from time to time if I need cheap calories, but if I want real pizza I’ll make it myself.
So, do I ssh into the chicken or…
I’m with you on Skullcandy headphones. It’s not just that they’re cheap, there’s better ones for the same or less. Anker soundcore are my go to - pretty good and very affordable. Mpow honestly weren’t bad, I’d get them before Skullcandy. My low-mid range Sony’s have been great and shockingly durable.
But my skullcandies all sounded like listening through a pair of socks, and the controls were awful when they did work, which wasn’t very long.
That makes sense and that’s fair
There’s a difference between goofy and dumb. Goofy is fun, I’m all over that. Actually dumb is exhausting and awkward, it’s just not fun
I just had an Amazon package delayed for a week it says. It doesn’t name names but…
A small number of deliveries may arrive a day later than anticipated due to a third-party technology outage.
For me when I’m daydreaming it’s like watching a movie, my eyes might be open but I don’t see shit, my brain’s doing other things. Or when I’m visualizing something it’s like free and organic AR. But yeah, no dialogue necessary, it’s like a hallucination that I control.
Edit: I misread the comment chain. I’ll just leave mine though
Always picking the most rewarding next step is called a greedy algorithm, so mathematically it might be good but not usually optimal because you might be sacrificing long-term success for short-term gains. Somet
Knights tale
You basically got to have your own little reliable niche
I think one big problem is originally. So many indie games are essentially clones of the games that the developers happened to like. Zelda-likes, rogue-likes, greyscale puzzle platformers about depression. There are literally hundreds of examples of the first two of these, and not as many but still weirdly a lot of the third. But without something to make it stand out, casual players will come across the game and think “This looks neat, but basically the same as about 4 other games in my wishlist that are already very well reviewed. Maybe if it starts getting rave reviews, I’ll add it to the queue”.
Not to paint all indie games with one broad stroke, the most novel game ideas out there are also usually from indie studios. I don’t have numbers and I don’t know about longevity, but I bet that games with novel ideas get more initial downloads
The police subdued the attacker 33 times