• 5 Posts
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Joined 1 year ago
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Cake day: July 10th, 2023

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  • Isn’t Reddit currently messing up things with search? And yeah I’d agree with the stable users comment. We shall see what the next few months look like to tell.

    I think that the adoption will mostly work in steps. Lemmy is currently functional, not pretty, not stable, not well moderated, not well integrated with federation, and poor discovery but it is functional.

    Hopefully the next time a wave hits, Lemmy will be more mature and ready to take in more users who will already have communities set up even if they’re small.

    I’m concerned though given the slower pace of updates that’s often complained about though.


  • Tbh it’s the reason I asked. I expected results to look about like this but I’m really interested in the graphs of posts vs active users.

    Posting has exploded. I assume a good portion of that is bots. Bots posting news or reposting memes probably. However, a good portion of that must be users posting as well right?

    I don’t think that retaining about half of the users that joined in the massive wave is bad actually, it’s the trends that come next where we see what happens. If that line keeps going down for the rest of the year, the platform is probably in trouble.



  • This is my main concern about the game. With tech that moves this quickly, you have to understand that game companies who are established are living on the very edge of that debt.

    Like starfield for example. Who knows how old it’s code is from the start of its development. It’s why Bethesda games break frequently and crash often. When you develop games on a 8-10 year cycle, think of how many hardware generations that is. 3 to 4 right? So when you’re talking about building an engine, then running it and building a game, then supporting it, all over the coarse of 15-20 years of coding? It’s a giant mess to program and there’s no way in hell it can be optimized properly.

    Not to mention the massive task of upgrading the game as new hardware and new engine features arrive.


  • I won’t tell people what to do with their money, but it’s clear people have bought in to both of these games existing. And if it were my money, I’d want to believe in these devs. But for the rest of us, these games need to materialize as functional and fully featured releases for us to care.

    And I don’t think the timeline is crazy so far with their development. What’s wild to me is thinking that a newly founded studio, even a well funded one, can knock out a competent single player and MMO with these scopes. It’s slim chances from an outsiders perspective.

    Take a look at what mature and well funded studios are putting out in 2023. The likes of Starfield are actually some of the better cases. I know the incentives are different, but still. So I’m expecting a lot of tooling to need to be done for both these games to exist and exist at an enjoyable playability by the end of the 20s.

    Anyways, im not trying to kill enthusiasm for people who enjoy interest in the project but to everyone outside of that, this isn’t reassuring. All large scope games should be considered to be nonexistent until they hit reviewers hands at this point.


  • I still kind of doubt it’s going anywhere fast. Because a game with this scope has already signed up for some pretty massive post-launch support. Let’s be generous and say it takes them another 2-3 years to develop this single player and another 5-6 to finish star citizen. That’s very generous.

    They started pre-production in 2010. So it’s already been 13 years of development with near unlimited money on SC. So again, add 5 years till a mainstream launch and another 3-5 years of active support and you’ll be well over two decades deep in a single games development. That’s half of someone’s career to develop one game. Now we add another game on top of this.

    The other game is admittedly much easier to develop but still it will take massive amounts of support. If Bethesda can’t do it well, why does anyone think this dev can and in such good time? I have my doubts.



  • I think people don’t often factor in that time in a game is just as much or more a cost than money is.

    If I make it super nerdy, my equation for games would be more like fun / (money cost + time cost). But really I don’t actively quantify these things, I just have a sense of it.

    The other thing id say is that games recently are being judged more on how they respect the players time. The max game money cost is locked in at $70, likely for a long time. So the thing being optimized right now is the fun/time part. Not respecting the players time is one of the worst crimes a game can commit in my opinion.

    That’s what I’m hearing about games like Starfield and it’s always been a criticism for games like assassins creed. Like they’re fun games, but the time investment is far too large for what they offer.

    The reason it doesn’t apply to sim games or city builders is because you are largely in control of how best your time is spent. That’s why open world games used to rule Steam for a long time and still somewhat do.

    Anyways that’s my rant.


  • Okay so I fully agree on the use of better AI in games as competitors. The AI in games, though sometimes complex, is lacking in a lot of major games and the difficulty setting just basically amps up their damage and health instead of causing them to outplay you.

    I think there are two solutions to better competitive games that reduces cheating and they’re already somewhat at work.

    The first solution is implementing AI to detect cheating which has been done but very limited in scope. This will require more data collection for the user, but I fully support that if you’re being competitive and not playing casually. Why? Because in person sports also collect plenty of data on you, often even more invasive, to make sure you aren’t cheating. This can be done in collaboration with Microsoft actually because they have the ability to lock down their OS in certain ways while playing competitive games. They just haven’t bothered because no one asks. Same with Linux potentially if someone wanted to make that.

    The second important improvement is to raise the stakes for someone who plays any sort of Esport game. I’m reminded of Valve requiring a phone number for CSGO because it’s easy to validate but raises the difficulty and price of cheating and bans. Having a higher price for competitive games is also entirely possible and also raises the stakes to cheat. The less accounts cheaters can buy, the better. Should it ask for a social security card? No. But I think that system bans based on hardware and IP are also important. You can also improve the value/time put into each account to make it more trustworthy. If a person plays CS for thousands of hours, make their account worth something.

    And a minor third improvement would be: match people with more matches/xp/hours with other people of similar dedication at similar skill levels. That means cheaters will decrease the more you play and a cheater would have to play for far longer with cheats undetected to get to that point.

    There’s plenty that can be done, companies are just doing almost nothing about the problem because cheaters make them money.



  • I mean… the default keys work just fine which is why it’s so odd. I know what the issue is, I just don’t know why they can’t fix it. The issue is that currently games have priority over inputs. That’s especially true with keyboard and mouse and I know this because other things also break when loading games.

    I had a problem with pillars of eternity for instance. Keyboard and mouse work fine in overlay. Boot up the game and they break. But switch from the dongle mode to Bluetooth mode on the mouse and it works. So something is very wrong with the input for that stuff when inside of games. It’s almost like they’re switching drivers?



  • Playing some old nostalgia classics currently. I previously made my way through the entire Sly Cooper series earlier this year so I decided I’d try to emulate Crash Bandicoot on the deck.

    I’ve had about as many bugs as I would with normal emulation and resuming from wake can sometimes make things go a bit strange. Other than that I’ve had a great time 100% completing 1,2, and 3. Working on Wrath of Cortex but I’ll likely finish it tomorrow. That game turned out to be quite the challenge.

    Can’t tell you how nice it was to play those games on a plane though. Would’ve made my younger self so happy to be enjoying a game like that though.



  • Oh let’s be real here, this is what capitalism does. It chooses the worst possible option for entertainment because it’s what makes the most money. What makes the most money is not making you happy, but getting you to stay subscribed.

    Let me tell you the real secret. You know what it costs to rent a movie online? And stream it? And then never watch it again? Yeah now justify that against streaming services.

    I’ll tell you right now, go get Plex. If you don’t already use a media server, start. Because chances are that you don’t actually watch 90% of what’s on those services. So that $15 a month for content you don’t own could easily be $20 a month on content that you do actually own. Not to mention there’s no ads involved and you can stream as many devices as you want from anywhere. Get friends to pitch in and it’s even better.

    The ONLY argument for this is convenience of all the shows at your fingertips. Except now that’s not the case and they’re on different services, screw it, either pirate the media or buy it used on disc.


  • I don’t think that we need to continue to “think” it’s bad for the games industry. It IS bad for the industry. Period. Very famously, obsidian got less money and lost out on a bonus from the initial release of fallout NV because it didn’t hit 80 on metacritic. We need to stop pretending these scores are objective or reflect anything about user enjoyment of a game. Users maybe, but the critic score is worse than useless. It’s downright misinformation to aggregate critic scores.

    Like the entire point of critics is to provide different perspectives on a game. Why would I want their average? The average of their opinion is not the average gamer opinion and it also isn’t the average of the individual readers opinion.

    I need no further proof than go look up the last 5 games you played on metacritic and try to guess the critic and user score and get within 5 points each time.


  • Take a read of this summary (by IGN) of their Madden 22 review:

    “ Madden NFL 22 is a grab bag of decent – if frequently underwhelming – ideas hurt by poor execution. Face of the Franchise, to put it mildly, is a mess. Homefield advantage is a solid addition, but it doesn’t quite capture the true extent of real on-field momentum swings. The new interface is an eyesore, and the new presentation is cast in a strange and unflattering shade of sickly green. It’s smoother and marginally more refined, but in so many ways it’s the same old Madden. In short, if you’re hoping for a massive leap forward for the series on the new generation of consoles (or on the old ones), you’re apt to be disappointed”

    Now, I want you to read that and ask what you’d rate it based on this info (or the whole review).

    IGN has a scale approximately this: 10. Masterpiece 9. Excellent 8. Great 7. Good 6. Okay 5. Mediocre

    I don’t think I need to tell you that the user reviews for this game don’t even reach mediocre. Not to mention the gambling inclusion that IGN doesn’t take seriously in any sports game it reviews. But IGN still called Madden 22 a 6 or an “okay” game.

    I’m not saying they’re lying necessarily but the result is the same. The honest critiques are ignored to keep receiving review codes. That score should be left out entirely but they refuse because it drives clicks. It’s a joke.


  • Ratings. Are. Stupid.

    When it comes to movies and audience scores, sure, look at the rotten tomatoes score or whatever. But everyone should realize that the average score of EVERY CRITIC is just going to be a useless number.

    Not only that but reviewers who represent entire companies like the people at IGN and elsewhere aren’t giving an honest opinion. I know this because a few of them have given their honest opinion before. They got fired for low scores.

    This is the reason that I enjoy watching reviews from people like ACG or SkillUp. They don’t need to give a score because their opinion isn’t a number. Enjoyability isn’t a number. Both of those reviewers enjoy games slightly different than I do, but when I watch their reviews I get a sense of if I will enjoy them.

    Seriously if you go to outlets who give scores on games commonly, stop. Very little time is put into choosing these numbers and they reflect nothing about enjoying a game for you personally. Go watch a review from ACG or SkillUp. Outlets like IGN or PCGamer can’t hold a candle to these guys.


  • I’m not a game dev, but from my modding experience it depends on the game.

    MOST of the games that have these insane file sizes actually do it to cut down on processing and on load time and reduce pop-in. If a texture or level doesn’t need any decompression, it loads faster. So entirely depends on the asset. So a lot of games do still compress textures. That’s why there’s a discrepancy between the data downloaded in steam and the actual runtime storage requirement.

    The 3D models themselves are usually lower space. As is dialog and audio. Though all of those will be mildly compressed probably.