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Joined 1 year ago
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Cake day: July 6th, 2023

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  • Absolute maidenless behavior.

    Seriously tho, it’s really stupid. Not every game is meant to be enjoyed by every gamer, just like how not every book will not be enjoyed by every reader. If the devs are fine with excluding a potential group of audience members by making their game very difficult, then they should be allowed to do that. Unfortunately, I get that it sucks for the people that don’t have the time or skills to ‘git gud’ at a game like Elden Ring and they may feel like they wasted their money on it. However, it’s not like you can demand a refund at the movie theater because a movie you saw was confusing, not funny, or just not something you like.

    This is definitely just my opinion, but to me it seems like Elden Ring and Dark Souls 3 were both popular enough that most people that play video games should know FromSoftware’s reputation for making very difficult games. If you haven’t played one of their games before, you should know that it’s a gamble as to weather you can even finish the game. But, my view on this might be pretty skewed as most people I talk to play a lot of video games



  • Just in case you are still curious, and I don’t see any actual answers here. The download provided is all the code for the game engine and everything else that would be going on in the background of the game. Anything that could be copyrighted by Nintendo (things like character and object models, textures, music, and environments) need to come from a totally legit dump from an official Nintendo cartridge and definitely not any ol’ .rom file you can download online














  • Absolutely!

    I have a bookmark saved on my computer at home to an old forum with the instructions I followed when I started doing this, and I can send that link later.

    There are two programs that I use, and both are free.

    GIMP - image editing software

    Audacity - audio editing software

    Here is the basic process from that bookmarked forum post that I can remember off the top of my head. If something is wrong (especially the Audacity import settings, since I don’t ever change them), I will fix it later.

    1. In GIMP (or other software of your choice) convert the image to a bitmap (.bmp). This step is very important!

    2. Use the option to import raw data as A-law with “little endian” (I have no idea what those setting do, but I assume it’s for keeping the header intact)

    3. Change the timeline in Audacity from time to samples and select everything after the 34th sample to edit and add effects (samples 1-34 are the information that tells your computer that this is a picture CHANGING ANYTHING IN THE HEADER WILL STOP YOU FROM OPENING THE IMAGE AFTER THE EDIT)

    4. Export the audio using the raw data option, selecting A-law again. This should re-save the “audio” as a bitmap image as it will not add an audio file header to the data.

    I believe the blue parking garage image uses reverb, or maybe a phasor… possible both to get that effect? But there are a lot of setting to mess with for each audio effect that can dramatically change the outcome. The trees picture was made by putting the original picture in the left audio channel, and putting a horizontally flipped copy of the image in the right audio channel. Delete the header from the flipped copy, and exporting the data smashes them together in this really strange mirror effect. Afterward, I would use GIMP for any color correcting, changing saturation/hue, simple stuff

    Edit: spelling and formatting