He made an account 20 minutes ago just to post inflammatory, hyper-conservative reactionary comments
This town, in fact, has more than enough room for the two of us
He made an account 20 minutes ago just to post inflammatory, hyper-conservative reactionary comments
He made an account 20 minutes ago just to post inflammatory, reactionary comments from a hyper-conservative angle, lmao.
Pretty simple to sum it up as collectivization of industry, or as abolition of Private Property in favor of collective ownership of the Means of Production.
Anything else, such as a rejection of hierarchy or a focus on democratization of production, is an abstraction and benefit of the previous statements.
Collectivization of industry, ie a rejection of Private Property. FOSS is leftist as it rejects individually owned IP and the profit motive.
Socialism, Anarchism, Communism, etc. are examples of leftist ideologies.
If you want a true ELI5, instead of one dude owning the factory and therefore everything the Workers create in it, imagine the Workers owning the factory and democratically deciding how to allocate profits and whether or not to elect a manager to help facilitate this.
Same reason Linux is popular on Lemmy. Lemmy is essentially an explicitly leftist community that appeals to people nerdy and techy enough to leave Reddit and join a smaller platform. Linux is a FOSS, ie leftist techy OS. Star Trek is leftist Sci-Fi.
Nerds, tech, and leftism all congregate on Lemmy.
And yet the political commentary displayed in the series is blatantly leftist in nature, and was written in the context of modern Capitalism.
Just like showing a dystopian hyper-Capitalist cyberpunk future is a commentary on the dangers of modern day Capitalism, showing a more “enlightened” post-scarcity Communist society as a hopeful future is also commentary on modern day society.
Sci-fi is pretty much just political, as it’s all speculative fiction based on different possibilities of modern society abstracted to a future setting.
Yep, fucking terrifying.
Fucking Factorio. Tried that shit years ago for 2 minutes and never touched it again.
Not because I didn’t like it, of course. I stopped because I knew if I played any longer I’d have to drop out.
I try to keep it to one longer game, and one shorter game at a time. Right now that’s STALKER Gamma and Signalis, with Signalis on the Steam Deck.
Speaking of, Signalis is fucking amazing, fantastic horror for anyone new to the genre or fans of Silent Hill 2.
Fair! Haven’t done that yet.
Sure, you can play games like Cyberpunk on a Steam Deck! Absolutely true. I just prefer playing more demanding games at higher settings and framerates.
It’s a fantastic backlog killer. Main PC for new titles, steam deck for indies and patient gamer style games.
IP in general is a very difficult idea to support. In theory, it’s supposed to reward innovation, but in practice it results in stagnation and price gouging.
Nah, it’s just compound labor. “Skill” is just the expressed form of training in current work, ie labor is only worth that which labor is required to replicate it.
I’d actually say it’s the reverse, all labor is unskilled labor, but some of it takes previous unskilled labor to perform and is thus compressed.
The ending of Outer Wilds legitimately made me cry, it’s a very bittersweet ending.
I directly asked you what you wanted. You said “scaling,” that’s nothing without specifying what you actually mean. That’s like saying “sword” would fix Elden Ring, lol.
You clearly don’t want to actually talk, just virtue signal.
You threw insults first, you said I fell for the marketing, rather than acknowledging that I had a different opinion.
You still never answered what you actually want, just a vague “scaling” desire despite the game already having scaling, and there being countless types and formulas for scaling. We can’t even discuss anything if you won’t say what you think can do it better, lol.
You did not. “Scaling” already exists in the game. What change to scaling do you want to make? Have the content match your level, regardless of location? That has numerous issues, not the least of which being a complete removal of player choice with regards to difficulty, or the absolute removal of any sense of progression.
Playing at level 1 vs a difficulty slider is a flexible choice. If there’s a difficulty slider, unless you have literally hundreds of options, you cannot fine tune difficulty. If you automatically level, you cannot maintain your chosen difficulty and match it to what you want.
You just don’t understand game design, that’s not my problem.
Just finished Signalis, got the “Promise” ending. Feel pretty empty after that, it’s such a good game and is further proof that games don’t have to have incredible graphical fidelity or huge teams to be fantastic and look great.