This town, in fact, has more than enough room for the two of us

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Joined 11 months ago
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Cake day: November 8th, 2023

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  • Pretty simple to sum it up as collectivization of industry, or as abolition of Private Property in favor of collective ownership of the Means of Production.

    Anything else, such as a rejection of hierarchy or a focus on democratization of production, is an abstraction and benefit of the previous statements.


  • Cowbee@lemm.eetoAsklemmy@lemmy.mlDear Lemmy, **why** Star Trek??
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    9 months ago

    Collectivization of industry, ie a rejection of Private Property. FOSS is leftist as it rejects individually owned IP and the profit motive.

    Socialism, Anarchism, Communism, etc. are examples of leftist ideologies.

    If you want a true ELI5, instead of one dude owning the factory and therefore everything the Workers create in it, imagine the Workers owning the factory and democratically deciding how to allocate profits and whether or not to elect a manager to help facilitate this.


  • Cowbee@lemm.eetoAsklemmy@lemmy.mlDear Lemmy, **why** Star Trek??
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    9 months ago

    Same reason Linux is popular on Lemmy. Lemmy is essentially an explicitly leftist community that appeals to people nerdy and techy enough to leave Reddit and join a smaller platform. Linux is a FOSS, ie leftist techy OS. Star Trek is leftist Sci-Fi.

    Nerds, tech, and leftism all congregate on Lemmy.


  • Cowbee@lemm.eetoAsklemmy@lemmy.mlDear Lemmy, **why** Star Trek??
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    9 months ago

    And yet the political commentary displayed in the series is blatantly leftist in nature, and was written in the context of modern Capitalism.

    Just like showing a dystopian hyper-Capitalist cyberpunk future is a commentary on the dangers of modern day Capitalism, showing a more “enlightened” post-scarcity Communist society as a hopeful future is also commentary on modern day society.

    Sci-fi is pretty much just political, as it’s all speculative fiction based on different possibilities of modern society abstracted to a future setting.














  • You did not. “Scaling” already exists in the game. What change to scaling do you want to make? Have the content match your level, regardless of location? That has numerous issues, not the least of which being a complete removal of player choice with regards to difficulty, or the absolute removal of any sense of progression.

    Playing at level 1 vs a difficulty slider is a flexible choice. If there’s a difficulty slider, unless you have literally hundreds of options, you cannot fine tune difficulty. If you automatically level, you cannot maintain your chosen difficulty and match it to what you want.

    You just don’t understand game design, that’s not my problem.