That boils down to maps. With a few helper functions it’s not a big deal. I can’t remember when I needed to unmarshal JSON into map last time, tho.
That boils down to maps. With a few helper functions it’s not a big deal. I can’t remember when I needed to unmarshal JSON into map last time, tho.
I’ve already made this choice. Switched from C++ to Go, and now I never want to touch another language at all. Since I’m not writing kernels or embedded, Go is pretty fast for everything else. Not very popular in gamedev, but that’s just a lack of 3rd party libs, specifically native graphics support.
As for other languages, I can’t justify unnecessary complexity that is generally welcome by those language communities. Go is straight simple yet powerful, and I admire that.
I’ve noticed significant performance degradation in World of Warcraft and League of Legends. Used Lutrix to start them. FPS in those games visually dropped to 3-5. While on Windows there was smooth 60+ frames. I’ve tried that about 3 or 4 years ago.
I’m using Linux for work. At home, I have Windows on my desktop, I mainly use it to play games.
One day I’ve tried to move to Linux for my home system, but it came out that games work slower because of DirectX adaptation layer. And most of the games can only work with DX.
I have to add that GPL licenses would hardly change the intention of creators of software not to publish their source code, instead limiting what libraries they can use and open possibility to sue for a fragments of code that could originate from GPL licensed repositories.
Not everyone writes open source. Let’s put the reasons aside, but GPL stuff is unusable outside of open source. MIT and Apache are the licenses that make code really free.
Diablo 2. Heroes of Might & Magic 3 coming next.
I might have more hours @ World of Warcraft, but that’s outright drug and wasn’t played for most of time voluntarily.
Very yes. But GPL license, while inteded to make IT world better, still makes life harder for common developers.
Can’t agree more. Blender is very solid 3D editor software with a lot of features for creating 3D models and scenes, whereas other software of such level of functionality is very expensive. I’m no way a professional 3D modeller, but I am very grateful for enthusiasts behind Blender to make it possible for random people to even touch the world of 3D modelling, not even speaking about to create quality assets for their pet projects.
Martha Is Dead is a grim psychological triller about twin sisters, set in Italy at the end of WW2. It’s not about war, however. This game left me with deep emotions no other game could do. Heed the warnings given by authors, though. It may come too disturbing to some people.