Or kill it completely. The only reason I’ve held off signing this is that the wording is so vague that it could work in favor of gaming companies. I’d rather not see that.
Or kill it completely. The only reason I’ve held off signing this is that the wording is so vague that it could work in favor of gaming companies. I’d rather not see that.
It’s a web app wrapped in Tauri. So basically a desktop app, but the web app can be hosted too.
You’re using a purposely convoluted example from the spec. And I think it shows exactly how TOML is better than JSON for creating config files.
The TOML file is a lot easier to scan than the hopelessly messy json file. The mix of indentation and symbols used in JSON really does not do well in bigger configuration files.
I mean, stuff has leaked about a possible new Half Life game, I guess we’ll see soon™
Thanks! Will definitely pass it on!
Happy to keep it going too https://steamcommunity.com/id/Hawked/
Maybe this is an unpopular opinion, but I have less problems with the “luxury” items, such as cigars.
They’re usually hand-crafted expensive stuff that’s made to enjoy once and a while, compared to cigarettes which are mass produced with the sole purpose to get you addicted.
I think the same is true with alcohol. There’s the cheap, mass produced stuff vs the more expensive “hand”-crafted stuff.
I wish we could just enjoy these things without corporations trying to get us addicted to them at every opportunity, disregarding any of the dangers associated with consuming them.
This post misses the entire point of JSON/TOML/YAML and the big advantage it has over databases: readability.
Using a file based approach sounds horrible. Context gets lost very easily, as I need to browse and match outputs of a ton of files to get the full picture, where the traditional methods allow me to see that nearly instantly.
I also chuckled at the exact, horribly confusing example you give: upd_at. A metadata file for an object that already inherently has that metadata. It’s metadata on top of metadata, which makes it all the more confusing what the actual truth for the object is.
It also raises red flags about what they (hopefully don’t) have in mind for the future
I guess I do?
Visualizing stuff isn’t quite the outline one, there’s more detail. But thinking of some paintings, I can’t quite recall the colors.
No, I would tell you to avoid Ghent at all costs then!
Just make sure to avoid Brussels. Belgian myself and I hate the place.
Stopped there for a day on the way back from Spain. The walled Hamlet is beautiful, especially nice to stroll through the streets after dark.
I mean, yeah. Only one of both groups had both experiences.
Child free people love to shit on an experience they know nothing about, sure parents are ready to reply to those.
Nobody is telling people to have children…
Old railway lines in Europe often aren’t complete anymore and only cover relatively small distances.
There simply isn’t enough infrastructure to handle a full train network and fixing them up would probably require existing infrastructure and buildings to be disowned and destroyed.
The wheel is just there during the testing phase as a backup, seems the final pods don’t have it, as it would make the idea useless.
Gabe has always said he’ll make HL3, “when the technology is there”.
No idea what it means, but it seems he at least has a vision for what the game should be.
Aha, so you actually read it? Thanks for clarifying.
So you didn’t reach the conclusion that this license is incompatible with posting on Lemmy?
Like I told you before. That’s not a link to the license, the page itself says so!
Multiple ways.
Companies can completely erase the idea of ownership. If everything is subscription-based, they can simply stop the subscription and have no further obligations.
Or Europe just gets completely locked out of functionality, as already happens in some European countries.
Of course good things can come from this, but I’ve read here several times that this just isn’t a good proposition and might just lead to the anti-consumer practices disappearing in a negative way too.