If I’m remembering correctly, the game was originally designed to have no guns available to the player, but the team was pressured into adding the shooter mechanics later on. Ignoring guns is definitely the way to go with this game.
If I’m remembering correctly, the game was originally designed to have no guns available to the player, but the team was pressured into adding the shooter mechanics later on. Ignoring guns is definitely the way to go with this game.
I made an extremely half-hearted attempt at it at some point, but couldn’t immediately find any cli commands to toggle that option so I gave up pretty quickly.
Yeah this is really annoying for me as well. I found that if you go into the system tray and click on ‘power management’ and then tick the box for ‘manually block sleep and screen locking’ it’ll solve the issue. Unfortunately it means that your display won’t go dark when the system is idle, so I have to remember to untick that box after I’m done gaming in order to keep that behaviour.
Definitely shield dropping in smash bros melee. Seemed like an essentially impossibly difficult skill, and nearly made me stop playing because I don’t have the time to invest into that kind of tech skills just to be competitive. But then I had my eureka moment when I learned that you can get your shield up and not roll if you just have the stick to the right or left when you press shield in the first place. After that it’s just dropping the stick down one notch and you’re dropping like no tomorrow. Bit of practice to get the timing down and now I’ve unlocked an entirely new dimension of my play.
Yet another reason I cannot stop playing melee. Every time I think I’ve figured that game out, it reveals an entirely new level of depth that was invisible before I had the tech to see it.
In my mind, they should be paying the actor the same for the new lines regardless of whether they opt for them to come back in and re-record or use AI to generate the new line. The actor’s product (their voice) isn’t worth any less, but the company could save money by streamlining the creation of a new line through simplified logistics. This way the company has some benefit while preserving the actor’s livelihood.
Of course there’s no way these companies are going to want to pay full price for these new lines, since it’s an obvious point where they can pressure performers to accept a lower rate.
FINALLY getting into Hollow Knight in earnest. I have to say: holy shit this game truly deserves all the accolades it was given. Absolutely adoring it.
My confidence in this studio is severely shaken. Don’t see why we should listen to their marketing hype after the 2077 debacle.
I’m not usually one to victim blame, but playing League is a choice.
This is considered the only viable setup for attempting 64 heat.
Steam has some of the most consistent and high quality servers around. It’s quite rare to see them slow down or go down, at least in my experience.
Expansion packs are the grandparents of DLC. They took something great and corrupted it to try and wring us for all we’re worth.
I want to play this game so badly, but I might wait to see how it plays on PS5. Seems like a great couch game. Little worried about how it’ll control though.
Ghost Runner has many of the same aspects, and definitely scratches the same itch for me. It’s much more combat focused, but the combat actually feels like it was an intentional part of the game, at least.