So not as cheap as the (inflation adjusted) PS2 ($550) or PS4 ($540), but cheaper than the $780 of the PS3. PS1 was close at $620.
Also games back in 1995 were around $50, which is $103 today.
So not as cheap as the (inflation adjusted) PS2 ($550) or PS4 ($540), but cheaper than the $780 of the PS3. PS1 was close at $620.
Also games back in 1995 were around $50, which is $103 today.
One technical reason for why FSR 1 isn’t very good but works in everything is that FSR1 is the only one that just takes your current frame and upscales it, all the newer ones are all temporal - like TAA - and use data from multiple previous frames.
Very simplified, they “jiggle” the camera each frame to a different position so that they can gather extra data to use, but that requires being implemented in the game engine directly.
Yup.
The previous family share was gathering your library of games with the “console” in a single box and giving that entire to your friend. If you want to play anything, you need the box back.
Steam Families is now a common bookshelf, grab a game if it’s there and play.
Now we just need a way to use that shelf with the same account so I don’t get booted from my steam deck games just because I left something running on my PC and vice versa.
So does PLA, both materials are amorphous polymers so they are never “truly” solid unless they are frozen - nor are they really ever molten either. That is why screws and bolts etc always seem to “work” loose on 3d printer parts - they don’t, the material just flows away from them.
It’s just that at the glass transition temperature is when they go from slowly getting softer the hotter they get to suddenly completely rubbery and floppy.
PETG will not, the glass transition temperature is 80-85C. For PLA it’s 55-60C, so those will go floppy if you go at full tilt, though you should dry PLA at 40-50c-ish.
I would assume the small amount of training data written that way doesn’t contain that many professional research papers, corporate emails or calm poetry, but would consist mostly of social media posts and comments which have a rather heavy bias towards aggressive and negative.
Specs are the same, the APU is just now 6nm instead of 7nm which is more efficient and lets it run a few degrees cooler and therefore boost a bit higher without overheating, and the RAM bandwidth went from 88Gb/s to 102Gb/s.
Consensus seems to be somewhere between 5-10% better fps, which means a game that ran at 50 fps might go up to 55, or one that ran at 28 might finally hit 30.
The weekly releases are looking rather promising on the UI polish, Maker’s Muse did a video on it recently. There’s also Ondsel which has an even more polished UI.
And they are getting closer to the 1.0 release as well:
Issue stats: overall, there are 1852 open issues in the tracker, down by 14 from last week. 26 of them are v1.0 release blockers, down by 14 from last week as well.
Depends on the game. There is no functionality in Steam for buffering them offline, it’s just that some games run the check for all achievements every time you load a save or gain a new achievement, while others only do it for the one you just gained.
That’s why I have “complete 40 substories” in Yakuza 4, but not the one for finishing 20 of them - it triggers when you complete the 20th, and never again.
Meanwhile I imported a complete save to a different game for mod dev debugging purposes, and it unlocked every single achievement the game had the moment I loaded that.
It’s going back to the roots, just in an extremely twisted way - I’m old enough to remember when Reddit was just a link aggregator. You put your stuff on your own site/blog/forum (remember those?), and linked to that from reddit.
People could then upvote and comment on it on reddit, but the idea of posting something there directly was ridiculous - how could anything be found later when it would get buried under the new stuff in a few hours, and bumping isn’t a thing at all?
Fuck reddit and social media, I want my forums back :(
Also my back hurts, music these days is terrible, and the 90s’ were just a decade ago or so.
I’d say we need to go at least up to 63 rules.
Surprisingly low.
Those 59% with Xbox controllers probably wouldn’t even need to use it, and neither do most of the PS users either as most games would support them natively already.
Though I have to wonder how much of that data is actually accurate - for example my setup would most likely show up as two Xbox controllers, but in reality it’s a Dualshock 3 and Dualshock 4 masquerading as Xinput devices through Vigembus and DS4Windows.
Capacitive analog sticks usable for enabling gyro, and four (afaik) fully Steam input API rebindable extra buttons, two on the back, two in front.
Also 1/4th the price of a DualSense Edge (which I believe is the one with the two back buttons?)
I assume this was planned from the beginning
Not planned, but expected. Sony said nuh-uh.
IIRC It was an april fools joke, from the people who made the Bloodborne PSX demake, hence the branding.
Heh, I actually started my replay on the Deck yesterday. Bind guard (b iirc) to a back button so you can do it while shooting without accidentally dashing all the time.
R5 is always dodge, B/circle, mostly so I don’t have to claw grip. Rest depend on the game, but usually some mix of face buttons so I can keep thumbs on the sticks while picking up items or changing weapons/items/spells etc, and sometimes with a “hold to use” added in for the same reason.
There is a soundcard in the bluetooth headphones and wires are dirt cheap, it’s not about that. Proper lightning headphones require getting your product certified by apple ($$$) and a special apple chip added in ($$$) because iPhones refuse to connect to devices that aren’t.
But they will connect to all bluetooth devices.
At some point SteamOS has major issues crashing when waking up from hibernation, which is probably why it hasn’t been added as an option. Which is annoying, because if you run out of battery, the deck just dies. At the very least, it should force-hibernate itself before dying.
Or the Seat Mii Electric, it’s even slightly more bare bones than the Citigo-e. Basically the VW group decided that instead of one car with three trim levels, they spread them under three different badges.
Though the dashboard is basically identical in each one (even the e-up) and what’s missing are parking sensors, cruise control, steering wheel buttons and stuff like that, so all of them fit the “not a smartphone on wheels” requirement.
That’s what happens on mine if I undervolt the APU too much. If you haven’t touched those settings, it’s possible you lost the silicon lottery, and the only fix is an RMA.