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Cake day: July 1st, 2023

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  • I hate the fact that none of the big names support CalDAV natively. DAVx5 is cool and all, but app developers really need to step up their shit and support CalDAV already. Not just Microsoft Exchange and Google Calendar but CalDAV as well. It’s not like they need to rebuild their apps from scratch.

    At this point you might just be better served using a web app instead of a native mobile app. Maybe K-9 Mail transformation into Thunderbird Mobile might bring some good news, but I’m not holding high hopes.

    Maybe we should, under the EU’s DMA, force anyone that bundles a calendar/note app with their phone OS to support CalDAV as well as any proprietary protocol of their choice.


  • I work in IT, and different definitions of what SaaS means are starting to wreak real havoc on the architecture as a whole.

    We are better served just quitting the acronyms and taking the time to talk about a more detailed description of what the service actually adds in terms of value.

    Amazon Prime is a subscription for shipping, video streaming, gaming benefits and more. Since software is not the primary goal, but a means of delivery for these other services, I will not consider Amazon Prime SaaS.


  • Yeah I believe this to be a fallacy. If all your contacts use WhatsApp, they still haven’t grasped the concept of installing two applications side-by-side. Or they don’t fully understand why people are using signal over WhatsApp. If you fail both of those, congratulations, you’ve failed to be a self-aware tech user and you’re now demoted to a braindead consumer.

    I know, mind blowing right? Point is, society in general should not accept others forcing you to keep the WhatsApp monopoly in tact, which is exactly what’s happening here.

    It will take some time but eventually adoption will spread, even among your contacts. It’s just a matter of critical mass, and there are some pretty compelling features within Signal that make it a worthy replacement.


  • Having carried over an account from the original RS2 back in the day all the way over to modern RS3, getting multiple 99’s, and now currently exploring all that OSRS has to offer, I bet I’m one of those crazy enough to grind out all the things in real life too.

    I still consider properly implemented progression systems (where you’re always working towards the next thing) one of the more enjoyable and rewarding game mechanics. And I find there are too few games out there that actually implement them correctly. Most prominent examples I can think of are RuneScape and Terraria. There is just something about progressing through the tiers and experiencing all the different shinies that come with them.

    But you probably know this, otherwise you wouldn’t be working on this app. :P




  • For this to become a serious issue a couple of conditions need to be met:

    • there has to be enough second hand supply to meet demand and keep prices low.
    • …which means lots of people need to circulate their games.
    • …which means they didn’t like your game enough to want to keep it in their collection for replayability
    • …which means you made an unremarkable game

    Now, given the fact that I have full confidence in your ability to create something worthwhile (because you would do so from passion), this cycle will likely be broken at some point.

    There’s also the other option where people will circulate their second hand games with the knowledge they’ll be able to buy back another copy somewhere down the road.

    But yes, you’re right that this will bring a new factor to the gaming industry that everyone has to take into account. Keep in mind that your financial security in the indie gaming sector is fully dependant on wether you develop something worthwhile. You are in no way entitled to be able to make a living from publishing games regardless of their quality. Which is the beauty of the indie games segment: the more love and care you put into your game, the bigger the chances are that it’ll be a success.


  • Which is exactly why my first sentence explicitly states “product leadership”.

    I agree, we don’t need any more games that prolong a shitty experience just to use collective playtime as a metric of success.

    The correct metric could be play time AND experience rating: If I manage to put 300 hours into a game, none of it feels repetitive and I’m still having fun I’d be willing to spend more than if I get a couple hours of amazing gameplay and a giant “collect all these flags” middle finger for 100% completion.

    Ultimately we need publishers to stop their short-term value strategies and start investing in long-term value from reputation, popular IPs and games that will be remembered.


  • This only works if you spin this with a product leadership strategy:

    Shovelware games that don’t offer a solid chunk of hours or any kind of replayability should be priced lower, and proper games should be priced normally.

    The thing is, this is not at all how pricing works if you’re building a business model. Prices are always heavily influenced by what the consumer is willing to pay, or in this case what they’ve been used to for years. For as long as I can remember “full price” has always been $50 or $60.

    Special editions with marginal bonus content, $10 price increases on the base game and shitty DLC (horse armor comes to mind) are all examples of corporate shit tests, designed to see how far they can take it.

    History has proven though, that changing consumer expectations is among the more difficult things to do in a market where alternatives are rampant. Though the whole franchise loyalty thing kinda ruins that, but I’ll be damned if I have to pay $200 for a game. That will promt me to just play something else instead.


  • The free games are 80% shovelware not worth playing, 15% indie experiments that have the potential to become a full game with another development iteration, and 5% AAA games that can be bought on sale for a fiver anyway.

    I doubt much of their Fortnite money is actually being spent on licenses for these games. They likely negotiate some kind of “do it for the exposure” deal with the smaller developers in order to keep the flow of free games going.

    Chances are the games given out for free will end up in a Humble Bundle at some point anyway. Which is when you acquire a steam key anyway.


  • Sounds like it’s not really SQL as a query language but rather the whole database paradigm that’s the problem here.

    Look into noSQL databases and their respective drivers. They often use JSON-like syntax and are more likely to be seamlessly integrated with whatever programming language you’re using.

    If a search engine won’t point you in the right direction I’d suggest having a look at MongoDB, which is well documented and fairly accessible to mess around with.



  • That was awesome, thanks for sharing.

    I fully get what you’re saying and I think I know a thing or two about how lifestyle branding consumes people’s lives to the point where they’re fully absorbed.

    Social media platforms seem to be by far the worst offenders of stimulating this kind of addiction (let’s just name it for what it is).

    Coming from a background of designing products, as opposed to selling them I tend to be focused on product representation, rather than selling an idea. Which is not actually the route to making stupid amounts of money.

    You’ve convinced me that marketing is definitely part of the problem. Here in the Netherlands they’ve recently (about two years ago) relaxed some legislation on online gambling (gambling itself is legal, just the ads weren’t) and since we’ve seen a surge of ads on television and social media featuring sports icons and influencers. The result has been a giant increase in profits, which directly corelates to figures of increased debt, prevalent mostly in young adults. I firmly believe this is toxic and needs to be fixed asap.

    If you do decide to host a Q&A I’ll be sure to have a look for more cool insights.


  • Interesting take, mind if I dig a little deeper?

    The key part of Apple’s success is that they make idiotproof devices for people who want something to “just work” (insert linux desktop memes here). The way I’ve come to understand it in the last couple years (having relatives who’ve drank the cool-aid and are starting to spot the cracks in the facade), is that they have been pulled in by values way up high in Maslow’s Hierarchy of Needs. They are locked into the ecosystem, believing that their current solution is somehow ideal and they seem most of all afraid that anything else will completely turn their world upside down. The weird part is that Apple manages somehow to convince people they are the only ones capable of providing an experience that will cover those needs.

    The thing is: Being convinced that there is no greener grass elsewhere puts up a barrier to entry into the unknown. I really do wonder if the solution there is cracking down on marketing, as it would require broad sweeping legislation that would likely defeat the purpose.

    Sure, companies will put forth the occasional blatant lie, misrepresenting their product, but oftentimes the heavy lifting is done by the established brand image. I would not know where to begin preventing such an image from forming in the first place without community pushback.

    And that is where my original point comes in: If we push back by ridiculing the userbase we’ll have a culture war on our hands. The trick is to be smarter than that and actually show them that the grass is greener on the other side of the fence. Every time the consumer gets fucked over by corporate greed, it is because we’ve let it happen by accepting the slippery slope brought upon us. (Publicly traded) companies will only listen to financial consequences from their actions, which means we have the power to stop their bullshit by not buying into it. Doing so requires a large enough group of people to start spending money elsewhere.

    Problem is: The current market is affected by Apple’s shenanigans (though examples of the same pattern are also found in other industries). Which means other manufacturers are copying all the anti-consumer design decisions and you’re not left with much of a choice.

    This is where legislation comes in. By providing basic consumer protections like in the proposed right to repair bills, we can at least be sure to have the option of choosing our own repair provider.

    Though I’m curious if there is an additional angle we need to explore as consumers. Having said all the above, would you still disagree that educating our peers in a respectful manner will lead to people changing their behaviour, and if so, why?


  • Agreed, they’re usually influenced by their emotional attachment to the Apple brand (or [insert fashionable electronics manufacturer here]). And my hunch is they respond to valid criticism with a defense along the lines of “they obviously know what they’re doing” or “tech is hard/dangerous/intellectual property, we can’t have just anybody working on it”.

    The reality is, they often fail to see the bigger picture because they’re blinded by what they’ve convinced themselves is the truth. This unfortunately also means that clowning on them is counterproductive, as they won’t see the light without being eased into it.

    That doesn’t mean we shouldn’t judge people for believing soldering an SSD to the motherboard is somehow innovative and progress, but it is hard to accompany our laughter with the patience to actually explain to them in a respectful manner that this is not the way.

    It takes a hard reality check in the form of their data being gone when their SSD inevitably dies someday, and recovery not being an option “because you should have paid for an iCloud subscription”. Or it takes a way for “them” not to see “us” as the enemy when we’re advocating for Apple and competitors not to pull us further into a dystopian technological hellscape where devices are single use. Try convincing a cultists that they’re in a cult and they’ll see you as a threat. We have to make sure this doesn’t escalate into polarizing tech culture war any further than it already has.

    We need repairability and sustainability to be the basis for consumer electronics going forward. Corporate profits don’t justify wasting resources on single-use electronics.


  • Seconded, depending on what your goals are with transcoding, you might want to reconsider your strategy.

    Hardware encoding (with a GPU) is mostly useful for realtime transcoding applications like streaming video. There are definitely some caviats that come with the realtime performance, and you’ll find that NVENC encoded video is almost always inferior to the slower equivalent software encoded variants.

    So let’s talk codecs: While h.265 might seem like the holy grail, it is way more computationally intensive than h.264 is. In some cases the difference in encoding time will even be as high as 3-5x. Not really worth it if all you’re gaining is a slightly lower filesize.

    Your results will vary by the media you’re encoding, by your encoder quality settings, tuning and encoding speed. As a rule of thumb: slower encoding speeds equal more efficiently compressed video (a.k.a. relatively higher quality for lower file size).

    Handbrake is my choice of software for encoding video. It includes pretty much everything you could ever want if you’re not looking for niche codecs and exotic video formats.

    I find myself mostly using x264 because it is relatively fast and still provides awesome results. My encoding speed is always set to “slow” or “superslow” (not much difference for my setup). I usually set the quality by making use of the preview function in handbrake, which transcodes just a short section of the video which I use for pixel peeping and checking for any major artifacts that would ruin the content. The resulting file also provides an estimate for how large the final transcoded file will be. If you’re happy with the quality setting, you can opt to mess with the encoder tuning. There are different presets for film, animated content and such. I usually do use film tuning if transcoding live-action media.

    All this generally leaves me with pretty compact file sizes for 1080p media. And transcoding usually happens at a rate of 60-75 fps depending on the resolution. Going up from “slow” to “medium” improves fps by about 25% and increases file size by about 10%. The ideal balance is up to you.

    Advanced tips: try using VMAF (objective video quality analysis algorithm developed by Netflix) to score and compare your different encoding settings. VMAF is neatly integrated into FFMetrics, which is a GUI for FFMpeg and a couple of video analysis algorithms. I also use MPV (open source media player) with FFMpeg command line arguments for playing videos synchronized in a 2x1 or 2x2 matrix. This helps compare the results for quality.


  • While this is very much welcome news, I am a little skeptical because this might still be a PR stunt.

    Apple has shown they have the engineering capacity to design their devices to be virtually unfixable, all while still technically being compliant with this proposed piece of legislation.

    Nonetheless, this show of support might finally be a means for us to end the ongoing culture war on repairability. It has been too much of a polarized debate lately, where opponents seem to be under the impression that a lack of repairability is a good thing for everyone, when it is really just having a choice that matters most.

    Now that Apple has officially put in writing it’s support for repairability of consumer electronics, we can finally stop debating wether or not repairability is a good thing, and instead how we’re going to ensure the new situation works for everyone involved. Hopefully.


  • You might want to consider setting up a VPN tunnel to your own network. Main benefit is that you can access your home network as if you were connected to it locally. Which makes switching between mobile data and WiFi a non-issue.

    This requires some sort of VPN server and usually a single port-forwarding rule for the protocol which your VPN software of choice uses. For the simplest default configuration of OpenVPN this means setting UDP port 1194 to point to your OpenVPN server.

    Generally, keeping things simple, there’s two types of VPN you can set up:

    • split tunnel VPN, which gives you access to your home network but accesses the internet directly.
    • full tunnel VPN, which sends all of your traffic through your home router.

    It is a little more complicated than that, and there’s more nuance to it, such as wether to user your own DNS server or not, but all that is best left to some further reading.

    I’ve setup an OpenVPN server myself, wich is open source and completely free to mess around with. (Save for maybe some costs for registring your own domain or DDNS serviced. Those are all optional though, and mainly provide convienience and continuity benefits. You can definitely just setup a VPN server and connect with your external IP adress)


  • You can do both though. Lots of high-profile software is both open source and available as SaaS.

    The beauty of that strategy is you can ensure the software will survive your service provider going bankrupt or otherwise suddenly disappearing, leaving you without a solution.

    By not being locked into a specific vendor, competition will be centered around providing the best service, which is in my opinion exactly as it should be.


  • There is a reason for it: The manufacturing industry is really conservative when it comes to software. Solidworks has been the industry standard for a long time and that prompts adoption the same way Adobe products have been the standard for the visual creative industry.

    Solidworks is whitout a doubt the most powerful suite of CAD tools available if money is of no concern. With licenses for the full suite totaling near $100k. They were also the first to seamlessly integrate injection moulding simulation simulation workflows for designing plastic parts.

    All of this is hardly relevant for the hobbyist or maker comunities, but it does explain why so many people in the industry tend to touch Solidworks at some point in time.