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Cake day: June 22nd, 2023

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  • I had to go back and check to make sure I wasn’t misremembering the old mod but I did mention Colony Manager, it used to do this back in a much earlier version, but it hasn’t been possible for ages. The tutorial video for the production tab is still there on the mod page. It stopped getting updated due to a lack of time and some people have asked for it back over the years. Having seen it in action in the past is probably why I want it so much now.


  • Yeah that’s the one I’m using. My problem with it (not a “problem” really, but it’s not what I’m looking for) is that if you add something new to the main workbench you still have to go and link that order to the other ones, and if you build a new bench you need to go and copy everything again. If you were low on cloth for example and wanted to stop using it altogether you’d have to check all of your clothing, medicine, fabrication, whatever to make sure there were no orders.

    What I’m looking for is something like a master production terminal. You tell it you want a pair of pants, line of yayo and 10 lavish meals, then it’ll send the orders to the tailor bench, drug bench and stove. Building a second stove would automatically add the bill to keep the meals stocked. I just want one place where every pending work order is listed. And we’re getting further into wish list territory here but it’d be ideal if you needed a pawn to go and confirm the orders to send them where they need to go.

    I realise this is pretty specific and I don’t think it exists at the moment, so like I said I’d be willing to commission it if any modders are up for it.






  • PDFuego@lemmy.worldtoGames@lemmy.worldThe Difficulty Paradox
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    10 months ago

    It depends on the type of game I guess. I like the way Final Fantasy 13 did it when you arrived on Gran Pulse. Everything was there from the start of the chapter, there were some enemies you could handle, some that were a challenge, some that were out of your weight class and some that would wipe your team without even noticing you were there. You had to pick your battles and know when to bail. Despite the problems that game had, you could at least feel yourself getting stronger while the world stayed roughly the same.