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Cake day: June 15th, 2023

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  • You aren’t losing 25% profit. The cost of your Unity Enterprise license that you pay once each year would increase by 25%. For ease of understanding, if your license previously cost you $100, now it would cost you $125. However, Unity has stated that this is negotiable and does not have a fixed price. It is possible that this price is calculated with many variable including number of employees that use Unity (seats), yearly revenue and expenses, and potentially other factors as well.

    And again, for Unity Enterprise you would need to make a Unity game that makes more than $25 million per year.


  • “Hikes Subscriptions” - A bit sensationalist.

    A ~7% increase from $2040 to $2200 for a single yearly seat isn’t exactly a price hike, its barely a price walk. Even the Enterprise level, which increases by 25% (but is negotiable) isn’t that big of a jump when you put it into perspective.

    Unity Pro yearly seats only need to be purchased if your game makes more than $200k in revenue (was previously $100k). If you made that much, you can most likely afford the $2200 per seat.

    Unity Enterprise requires $25 MILLION in revenue. If you’re making that much money you can absolutely afford a 25% price increase on your Unity license.




  • RightHandOfIkaros@lemmy.worldtoGames@lemmy.worldGaming's "Toxic Positivity" Problem
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    7 days ago

    Toxic Positivity is a phrase that doesn’t refer to gamers online behavior in game, but rather the way that some will violently defend a product or company from any criticism like they’re shilling. Like how gaming media and online forums were trying to villanize the people criticizing Concord before that spectacularly failed.

    Its like you aren’t allowed to say something that isn’t positive about games anymore (not even negative, even neutral comments are taken as “negative” and must be silenced at all costs). I mean, certain games like Star Wars Outlaws, Concord, Assassin’s Creed Shadows, etc.

    Kinda like how the average Lemmy user acts with Linux.







  • RightHandOfIkaros@lemmy.worldtoGames@lemmy.worldWhy Do People Still Play Destiny 2?
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    10 days ago

    It is addiction. Addiction to the adrenaline of the gameplay elements, that’s literally how games like Destiny/League/Genshin are designed. The “loot box” mystery loot rewards is literally predatory and designed to abuse the psychology of the people that play those games to keep them coming back for more.

    Destiny especially revolves around loot. And you get randomized “mystery” loot. I would know, I played the first game and the second game until the Shadowkeep expansion, then I didnt buy other expansions. Because why would I? Bungie deleted stuff I paid for.