Maybe because that actually stopped getting updated, and a fork continuing it exists?
a fat italian
Accept people for what they wanna be, its not that hard…
Maybe because that actually stopped getting updated, and a fork continuing it exists?
Clash of Clans is kinda safe in this, nobody cares anymore if they get attacked as there are now so many ways to farm resources that got added after the game started dwelling in the player count.
Flatpak is definitely a possible solution. We will see how it will be managed in the future
To allow modern windows to run legacy applications a lot of caution is given to updating libraries or fully new ones are given while keeping the older ones. Also static builds are more common on Windows, or come bundled with a copy of the required libraries as .dll files.
libexample1
. It works, the library is available too.libexample2
gets released that drastically changes how the library works. The program doesn’t work on this version. The older release of the library then get’s abandoned.Aplication could have still worked if it came bundled with its own copy of libexample1 and of its dependencies, or was statically linked.
An example of this is Nero, a software kit for managing CD/DVD disc media. They made a build of some of their tools for Linux, meant to run on Debian 7. This builds were an experiment and got abandoned because of the very few users it had. Yet, these tools still work perfectly fine on Debian 12 despite being based on ancient libraries because it bundles all its requirements as a copy in its own proprietary blob.
I talked about caution on updating libraries on Windows. You can find many deprecated methods in any native Windows library that will likely never be removed from the library binaries, as many applications require it. The new, better and more feature rich method is given a different name instead, and is pointed out in the documentation for the older method.
Projects like FUSE are very nice for this, where an AppImave bundle of prebuilt binaries is given and can potencially not only be ran everywhere that can run FUSE but also in the future too.
You might have to due to licensing, if the technology is patented. I don’t know about this
Where I live they always call because we don’t have mail boxes, so they have to give the parcel personally and they call to see if you are home. If you aren’t they don’t ship it to you that day.
I got banned from Aliexpress for refusing to provide a phone number to a web page fully in chinese, and they didn’t specify why I needed to despite them claiming a phone number isn’t necessary to order
It has the weakest hardware of its generation. During those years you had the Sega Dreamcast, Microsoft Xbox and Nintendo Gamecube. All this consoles had a more powerful hardware than the Sony Playstation 2
Sakurai is now starving because we uploaded an image of a Pokemon on the web. How can you be so mean?
On this game I just got an idea about making a Palworld Trading Card Game images set
That’s true, but had no idea where else I could post this. I felt this was the closest community.
Unfortunately it seems not much is left, and who originally uploaded didn’t still. The game is not that popular unfortunately it’s a quite dead f2p game actually.
Only FPS I have played on Steam Deck are Call of Duty World at War and Black Ops 3. Both run extremely well
Yeah, I am now.
As replied in another comment, I switched to Proton 8.0 and can now reach fixed 60. Playing at high preset and manually maxed out environment quality, weather quality and population.
Windows integrates only very early versions of OpenGL (just kept from the 9x releases). Any modern release is implemented by the driver of your 3D accellerator/video card.
OpenGL on Windows has always been kinda of a disaster (NVIDIA’s a little less, but AMD and Intel’s are just abysmal), DirectX support being more developed is night and day.
Linux is pretty much OpenGL’s home. But a lot of applications just are not optimized well enough to show it. Vulkan being faster is just because the software using it have cleaner codebases for being newer.
It struck me as odd actually, as I have always believed this to be a beautifully optimized game (it still use). I’ve used the Linux build on my laptop (with propritary NVIDIA) and runs exactly like the Windows version.
On Steam Deck under Proton I am now using the High preset, then manually maxed out environment quality, weather quality and population and still remains at fixed 60.
The fact that it’s OpenGL matters little. It is a misconception that Vulkan is faster. But in this case, their implementation does seem slower.
Under Proton 8.0 presets (DirectX11 renderer):
Yeah, looks like the official Linux build of the game is not as optimized as I tought.
I tried just now as it happened again. Killing the app in use doesn’t make the keyboard work again in X11 apps.
Think AI is pointless when it doesn’t apply to you?