Checking out the Lemmy side of the sea—

  • 0 Posts
  • 38 Comments
Joined 1 year ago
cake
Cake day: July 2nd, 2023

help-circle



  • I can’t directly answer the question, as I don’t use one. But I would like to mention that I put on a pair of joystick caps which are frankly pretty thin layers of silicon all things considered, and now the Deck won’t fit inside the case unless I firmly hold it closed and then pull the zipper.

    The case is designed to fit it very snugly, it would seem! But third-party cases usually have more give inside for covers and joystick caps etc.




  • No One Lives Forever! Please and thank you.

    They’re both fantastic games, but the original (in which you go to Hamburg and a space station) felt more adventurous rather than the more grounded sequel (in which you go to the arctics and even more exotic locale: my hometown of Calcutta). Set it in the fictionalized disco-themed cold-war with the lead jet-setting around the world, and we’re golden!

    Also, only a single game, but: Arcanum. (At least this one’s possible to buy on Gog and Steam…)

    Arcanum supposedly had a sequel in the works at some point: Journey to the Center of Arcanum, and frankly, while I’d prefer to see other continents on that world explored a là Around the World in 80 Days, I’d still be sold on a hollow-earth adventure any day!

    [Finished with the edits now!]









  • Often as a lazier way to press the face buttons for slow games. But also custom turbo patterns for fast games. E.g.:

    • In Genshin Impact, the back buttons are all face buttons, but with select ones set to turbo for automatic item pickup, or dialog skipping, etc.
      • Also very comfy to use them while swimming
    • In Hades II:
      • L/R4 are the two shoulder buttons for comfier portal/character interaction
      • L/R5 do autoattack and autospecial on turbo
    • In Valheim, one lets me Dodge with a single button press instead of the chord the game demands you use
    • In Balatro
      • L/R4 switches hand sorting modes, which has no in-game shortcuts, still
      • L5 restarts a run on long press
      • R5 quits to main menu and resumes with a multi button sequence, to “soft reset”
    • In Tabletop Simulator, the most common actions like clicking, selecting, flipping a card, and drawing, are all mapped to the back buttons for ergonomics, freeing face/shoulder buttons for more advanced stuff
    • In Minecraft, various back buttons are used to enable different overlaid controls when clicked/pressed based on the modpack.

    Etc etc!






  • I did in fact use to add large padding to the menus back when it was possible, so I couse use my drawing tablet to navigate bookmarks! But alas…

    I think it’s a bug specific to how Firefox handles menus though. Case in point, it only does this some of the times, usually after two levels. Just a single level, and it stays open, except when the second level is too wide to fit to the space available to the right—

    As I was typing this I realized that is it. It doesn’t work if the new level cannot open to the right of the menu. Then, moving the mouse away slightly closes it. But now that I’ve moved the bookmark menu button to the left, it stays open for four or five levels deep!

    Gotta get used to the new location, but good enough!!

    (I know, I need to sort out my mess of a bookmarks collection. It’s almost two decade old, cut me some slack!)