Before I left the industry in 2022 this is exactly what we did. Only it’s more often when a project is finished.
Before I left the industry in 2022 this is exactly what we did. Only it’s more often when a project is finished.
Sacrifice. I am so sad it didn’t have a bigger impact than it did. What an amazing game.
Till they stop making money off skin/etc sales.
Yeah the comment felt like bizarre astroturfing – Why would ‘gaming journalists’ specifically not want Xbox to succeed, but want Playstation to? Like somehow a Sony monopoly is great for… journalists? A very strange take.
XBOX has been underwhelming for a while and journalists will report on that, and they will focus on those bad parts and certainly also sometimes make it sound worse than it really is, because it brings in clicks.
I worked at Microsoft and I can assure you, they deserve every bit of hate they get. And it really is that bad. There was a point with the Xbox One where Sony was beating ‘us’ in every single market we were actively tracking except specific parts of the US. Yet we had directive after directive for clearly nonsensical ideas like targeting Japan for console sales.
I also worked (third party) with Sony and they aren’t much better, but they at least understand how to get their consoles bought. Microsoft hasn’t known how to do that since the 360.
I get journalists hate Xbox, but Xbox needs to exist as a consumer option.
I don’t understand, is this a thing? “All journalists hate Xbox” I mean. I’ve never heard this before. Like there’s a mandate that journalists have to hate the Xbox?
EDIT: I’ll eat the downvotes, I just want to understand what the fuck they’re talking about
As someone with an avatar of the Q from Quake 1, I can avidly say that writing was not better in the past.
Just off the top of my head from the last decade:
-Baldurs gate 3 -Firewatch -Return of the Obra Dinn -Disco Elysium -Tyranny -Shadowrun Dragonfall -Red Dead Redemption 2 -Witcher 3 -Hellblade Senuas Sacrifice -Life is Strange -Prey (2017) -The Red Strings Club
Seriously, go check the story to Perfect Dark. Hilarious? Yes. A “good story”? No.
There are myriad issues in gaming now that weren’t there in the past, but good writing is (thankfully) still around.
Laid off workers don’t have the ability to choose these options though. You’re talking about management/marketing decisions.
Remember that the people actually doing the work don’t decide who to make deals with.
I refuse to spoil anything, but I think I took a screenshot every 30 seconds on the last map. It helps you manage to traverse every single square foot of space in the map over the course of completing it.
I highly recommend Amid Evil. I wasn’t even a big Hexen/Heretic fan, but it’s fantastic. It has the record for highest screenshots->playtime of any game I’ve played on steam.
No one with even the bare minimum Sec+ cert would call it a rootkit
That’s what it’s page on wikipedia says.
nProtect GameGuard (sometimes called GG) is an anti-cheating rootkit developed by INCA Internet.
nProtect GameGuard (sometimes called GG) is an anti-cheating rootkit developed by INCA Internet.
I still can’t look past the rootkit anticheat for a goddamn co-op game.
The current government is trying to add things fairly quickly, the absentee owner law is in effect, and they did just add another 20% ‘flipper’ tax. As mentioned though, people still own way too many houses. My current landlord owns 7.
Just wanted to quickly point out - there’s likely nothing for 1.35 million in Vancouver. There are in greater Vancouver though.
And yes, 100% out of control.
The cheapest home I could find in my hometown of Vancouver, BC is:
1 bedroom, 1 bath, 696 sq/feet 398,000
This started happening when studios got bigger and marketing controlled release dates. By the 2010s or so, the actual devs had zero say. So some idiot owner would promise a game in 18 months, half the ideas would be removed due to time, and a rushed product went out.
“Games as a service” was just corporate speak for how to streamline putting out a game with less components and then adding them over time.
Unfortunately it worked, and players bought in.
The terms have changed a bit over time, but generally “AAA” now means (in the industry) a large studio makes a game with a large marketing budget. If you think of those games that are published by EA, but made by one of their smaller studios and has a smaller marketing budget, that’s “AA”.
Much like “alpha” and “beta”, the meanings are changing so quickly it’s hard to keep up with what the industry means and what players mean.
I’m so old when I started in games “alpha” meant a feature complete game with a few crash bugs, and beta meant no (25% repro, or whatever the studio chose) crash bugs and all assets added and working.
Now it’s basically “alpha” means a demo, and “beta” means they’re buying time for GM release.
Yeah exactly, my first thought was “Doom is still in the public discourse.”
Not to mention, oh what’s that game that broke earnings numbers on steam, oh yeah, Cyberpunk 2077? Rough launch aside, the game literally printed money, and is a great RPG and a great FPS.
So these attacks are gamergate garbage, thanks.