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Joined 21 days ago
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Cake day: August 29th, 2024

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  • Dread Delusion:

    • Great plot, lore, and writing in general
    • A lot of moral dilemmas to solve and hard choices to make
    • Choices don’t change much in gameplay, but they change a lot in writing and that is interesting to read
    • Doesn’t handhold player much, but is way smaller than Morrowind for example, way less content and side quests and thus feels more linear
    • Lowpoly/lowres and kinda rough even by lofi standards, but certain consistent aesthetic which creates coherent worlds that are fun to explore
    • Combat is way too easy, even bosses are not challenging; recently hard mode was added, but I haven’t tried
    • There are some minor bugs and glitches

  • Tellore@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    15 days ago

    Interesting thing to try to make something else more popular is to start on twitch, mirror somewhere else, than declare you move there and mirror TO twitch from there. So that you don’t lose twitch audience but also make some of them want to visit the other site because the main stream is there.








  • I always considered “MMO” as a synonym for “multiplayer”. Anyway, if you take the word “massively” into account, you could also treat is as “massive number of players you could POTENTIALLY reach by joining one of the rooms” (word “potentially” as opposed to “actually reaching at any given moment”). In actual MMORPGs it’s not like you can actually interact with all the people online at the same time, you still are limited by geometry and game logic of the world at least, like no one will ever gather in a single town because people are doing other stuff, or are from enemy factions, etc. And in many MMORPGs there is instancing going on, so even players in mob farming locations can be assigned to different instances and not see each other because of reasons.