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Cake day: June 3rd, 2023

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  • Your card is charged instantly, but it can take a week or two before it’s cleared the fed’s anti-fraud measures and they’re assured you’re not reversing it through your bank. Then they send the refund and it can take another week or two before your bank clears it and makes sure that they’re not reversing their payment. Add in some wiggle room to cover yourself in case something gets flagged as potentially fraudulent and someone has to manually review it, and it can take a while.

    In practice, refunds should arrive this week, but they want to be careful not to promise that in every case. What they’re mainly worried about is people buying the game, immediately refunding it, and simultaneously doing a chargeback while in some faraway country.


  • Ullallulloo@civilloquy.comtoGames@lemmy.worldSteam keeps on winning
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    9 months ago

    The unpopular ones like Paramount+ and Peacock will probably lower their prices, rely on ads, realize they can’t keep the lights on with their lower prices, and probably sell to Amazon or Disney someday. The larger ones will consolidate the popular content and continue raising their prices and inserting more ads. The previous prices were just a loss-leader to get people to sign up.








  • The problem is rather the opposite. The keys are secure and their sale is decentralized, which gives limited control over them. People generate the keys with stolen credit cards, and then resell them. The Postal devs are basically admitting they are giving up trying to actually go after the thieves, but it is genuinely hard to figure out which keys are legit and which are stolen, especially when it’s someone else selling them. All you’re proposing is to make it impossible to revoke a key even if you know it’s illegal.

    The actual way to prevent this theft would be to forbid merchants from generating keys at all, and go to a fully centralized model like Steam and Epic generally use.


  • Those are just types. You shouldn’t write types in the names. It’s called Hungarian Notation, but it’s just redundant. If you need to check the type of a variable, hover over it and your IDE should tell you that temperatureThreshold is type DegreesCelsius. No need to add extra cruft. There’s also a question of how specific everything needs to be.

    It’s also especially problematic if you later refactor things. If you change units, then you have to rename every variable.

    Plus, variables shouldn’t really be tied to a specific unit. If you need to display in Fahrenheit, you ideally just pass temperatureThreshold and it converts types as needed. A Temperature type that that has degreesF() and degreesC() functions is even cleaner. Units should just be private to the type’s struct.





  • I think a Facebook competitor’s critical mass problem is much harder than then a competitor to Reddit or Twitter’s. The appeal to Facebook is that you have all the people you know on there, and you can share updates with the mall and see updates from them all. As the portion of your friends and loved ones drops, it’s utility drops proportionally. If everyone uses Facebook, it’s a great tool; but if only 10% of your friends do, it’s kind of worthless. You don’t really want to have to post photos to two or three different sites to really share them. Having one place to connect with everyone in your life is kind of the point of Facebook.

    On the other hand, Reddit and Twitter are just random things shared from random people. If you randomly deleted half of Reddit users or Twitter users, I literally wouldn’t even notice. There about the containt comma you really don’t care about or even really know the actual people.