Saw a clickbait with something like “<person I’ve never heard of> SHARES SECRET HACKS TO REROLL AND UPGRADE YOUR GEAR STATS”, the secret was to upgrade your gear and to reroll an attribute 😹 kinda died.
Saw a clickbait with something like “<person I’ve never heard of> SHARES SECRET HACKS TO REROLL AND UPGRADE YOUR GEAR STATS”, the secret was to upgrade your gear and to reroll an attribute 😹 kinda died.
I’ve played around with rogue and sorc so far. The two do feel different to one another, but within them - feels like you have “defensive melee sorc” and “squishy sorc” and both play almost identically. Rogue is either melee zip zap or mid range zip zap. Both play heavily around maintaining cc.
It feels like there’s a whole skill slot missing. Or some skills/passives need a bigger buff to allow for more utility options. Basic skills being kinda meaningless, you can either have one to press to feel like you are doing something or you run around for 2 seconds not pressing anything if you take an actual skill instead.
Like sure, you can take combo points and auto attack three times… Which feels bad because the skill itself does basically nothing.
A thing to consider with d4 is the maturity of the endgame. A lot of live service games take a while to iron out the endgame experience. D3 only stabilized around RoS a few years in.
Currently d4 has a good campaign and a decent mid game. Late/end game right now is a drag. It doesn’t mean it’s a bad game, just that blizzblizz need to analyze their telemetry and work on the game systems to give a better feeling for the 70-100 grind.
Edit: forgot to say that I do think currently the game is worth it, I had a blast playing it before I hit the endgame drag. But obviously everyone’s preferences and priorities are different. At it’s current state I think it’s a 70 hour game, not a 1000 hour game. We’ll see how blizzard does with each season!
Your armour doesn’t matter while leveling.
Your power spikes in d3 are in order:
Same-ish, I’m seeing it as a soul that’s stuck behind in the loop of “where’s mother/where’s grandfather” and they don’t fully see what’s in our “real world”. (ghosts being stuck in their death loop and not fully interacting with the physical world is a classic fiction trope 😆)
Cat: look at me, I’m the baby now
I’d imagine that would be offset by all the people who are redditing much less because most of the subs they frequent are private?
A bit to explain what’s the point of seasons in arpgs: basically a season gets a few new changes/mechanics that are supposed to change the experience. Everyone starts fresh, and the seasons theme is what makes it different. It also affects the balance of the game, because it means all the new mechanics affect you from early game - instead of balancing mechanics around uber late game grinders.
With living games, you either do vertical progression, or horizontal progression, or you do seasons and wipe the board clean.
As a casual-ish player I like seasons because everyone is expected to run around sub-optimal setups and the game is balanced around that. Getting stronger is kinda the point. Then once I reach a certain point where my setup is “good enough” I can call it for the season. I’ve “completed” the season, and people who want to push further can keep going and keep perfecting their builds until the season is over.
I’m d3 I’ve played every 2/3 seasons, each time a DH build, and it was a fresh experience each time.