Founder and lead developer at Overclocked Abacus Games

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Joined 1 year ago
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Cake day: June 10th, 2023

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  • So you think that reworking previous things in a major version change in order to make a more consistent overall engine instead of letting every previous bad decision persist in a build-up of cruft is “turning stuff into a dumpster file because of no consistent direction,” and that the better use of the developers’ time would be to implement features that any half-decent shader coder could do on their own, and that anyone who wasn’t a half-decent shader coder could easily copy and paste from someone who was?

    I’m glad you’re not making the decisions for Godot. Curious as to why you’re hanging around the Godot Lemmy community, though.