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Joined 3 months ago
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Cake day: June 6th, 2024

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  • I’d recommend looking for keyboards with hot-swappable switches. They may be more expensive up front, but they are repairable so they will be much more cost effective in the long term. Plus there are fun things you can do like trying out different switches or even mix-and-matching different types.

    I usually have a key fail about once a year or so. For a keyboard without hot swappable switches that’s a new keyboard each time one key fails (assuming it’s a key that’s important, which it usually is - keys you use more frequently are more likely to fail sooner). Keys are like $1 a pop (although you usually have to buy them in bulk).

    I used to buy the Corsair keyboard for like $50 each. I switched to a $150 keyboard with hot swappable switches. I’ve had my keyboard for about 5 years now and I think I’ve replaced 3 keys.



  • Are there aspects of the game that still offer value or enjoyment

    I like the core D2 experience as much as I always have. The gunplay is great, the abilities and build crafting is great, the vibes and graphics and soundtrack are excellent.

    The current season is kinda eh but they always put the weakest season they have lined up first because it launches at the same time as the campaign. The current season is more substantial than previous first seasons though, which is good since they are doing 3 seasons per year instead of 4 this time.

    The main plot line is finished but there are still sub-plots that need to be resolved. Xivu is not fully defeated. We need to come to a more long-term arrangement with Savathun. (The Xivu-Savathun plot is going to be touched on later this year). Some sort of Vex alliance is long overdue. With the bigger threats out of the way, it would be neat to help the Eliksni and Cabal retake their home planets. Clovis could be a full villain any time now. Plus they are trying to sow the seeds for the new plots down the line with their “traveler/witness demise led to magic seeds being shot into space”. Plus they should answer more details about the fallout after the events of TFS.

    All that being said, the main reason I’m still playing is simply because I bought the campaign + season pass combo just like I did for the past 5 years, and I intend to play the content I paid for. However there is a good chance I won’t pay for next year’s pass. There is a lot of potential left in the Destiny IP but the current state of Bungie will have to prove they can still tap into it.

    It’s also worth mentioning that I’ve definitely been playing less of it lately than I used to.




  • Idk what’s incomplete about Outlaws I don’t know much about the game.

    I bought and enjoyed both NMS and Cyberpunk on release, and they don’t seem to have changed that much since then. My theory for why these games are well-received now is all the haters quit the game near release so now, years later, only the people who originally liked these games are still playing.

    What was incomplete about Cyberpunk (besides it not working on older consoles, and having more bugs than I would hope for?)

    What was incomplete about NMS (besides lack of multiplayer?)


  • These are bad examples for two reasons:

    1. Unless a game is sold as “pre-order for open beta access” or the more modern equivalent “early access”, I still expect games to be “complete” in terms of core content on release date. Bug fixes and quality of life changes later are ok, (but it would be nice not to need them) and games that never stop being updated are an exception (e.g. Minecraft).
    2. Neither of those games was really “incomplete” on launch in terms of core features. Cyberpunk had some bad bugs, but the core of its controversy was poor performance on older consoles, which (as I understand it) was never really fixed. No Man’s Sky was missing multiplayer on launch, but the core of its controversy was people didn’t like the core gameplay loop and also didn’t like the randomly generated terrain and creatures. NMS has received a lot of content since then, but it hasn’t really changed its core gameplay loop and has only slightly improved the quality of random generation.


  • Sanctum (and its sequel Sanctum 2)

    It’s a tower defense where you also have guns and go fight alongside your towers as a first person shooter.

    Both Sanctum and Sanctum 2 are worth playing and have slightly different vibes. Sanctum 1 is simpler while Sanctum 2 has more complex build crafting. Also Sanctum uses a square grid while Sanctum 2 uses a hexagonal grid, and Sanctum 2 has some tweaked enemy mechanics, including enemies that target destroy the towers or killing the players over just going for the core. I think Sanctum 2 tries to make the player feel more important instead of the towers being the main focus.





  • My experience was that the school provided free Windows keys for a personal computer if you needed one (they didn’t provide the computer itself) but the majority of computers I interacted with on campus (mostly in the computer lab) were Linux (some Debian variant iirc). I think the printing computers in the library were windows. I took an art class at one point and they had Macs (it was for using the Apple’s Final Cut Pro).

    We never used LibreOffice though. Everyone just uses Google Drive.



  • One Minecraft server I played on installed a program for blocking x-ray hackers (a type of hack that lets you see valuable ores through walls so you know exactly where to mine).

    The anti-xray mod worked by reporting to the user that the blocks behind a wall are a jumble of completely random blocks, preventing X-ray from revealing anything meaningful.

    This mod resulted in massive lag, because when you are mining, every time you break a block, the server now needs to report that the blocks behind it are now something different. It basically made the game unplayable.

    The server removed the mod and switched to having moderators use a different type of x-ray mod to look at the paths people mine in the ground. Those using x-ray hacks would have very suspicious looking mines, digging directly from one vein to another, resulting in erratic caves. Normal mining results in more regular patterns, like long straight lines or grids, where the strat is to reveal all blocks in an area while breaking as few as possible.

    Once moderators started banning people with suspicious mining patterns, hacking basically stopped.

    It’s possible to still hack and avoid the mods in this kind of system by making your mines deliberately look like legitimate patterns, but then the hacker is at best only slightly more efficient than a non-hacker would be.