Exhibit A: the hilariously horny official trailer for Jane Doe
Exhibit A: the hilariously horny official trailer for Jane Doe
If Concord doesn’t see a F2P re-release, it will DEFINITELY be some highly-sought cultural relic in the future
Until there’s combat, I don’t think there’s going to be any significant risk/reward choices. Basically you choose the right gear loadout and head to an activity; you can try to optimize by planning a route, trying to keep your inventory from getting full, etc. There’s also low drop rate collectables, so it’s a risk to try to find it vs. spending your time on some guaranteed progression.
But at the end of the day, it’s a super lightweight step tracking game that gives me some cute in-game progress for when I have to run to the grocery store, or I can make sure I queue up something good before I run a 10k.
It’s still fairly rough around the edges, but at this point I prefer Predecessor. Mostly because even at lowest settings, Deadlock feels unresponsive. But some heroes just have very unfun mechanics, like the lightning storm that covers a quarter of the map and lasts 20 seconds, or the ultimate that swaps your HP.
The fact that it is talked about and marathoned decades after release mean it’s good art
In the same vein, check out Klei’s new game Rotwood. I’m early access, but well worth the price, and will no doubt receive updates for years to come.
Your ship computer shows hints and places you haven’t fully explored. Alternatively you could say where you are and helpful internet people can give you a nudge.
Combat is a bit better after the first major patch, it added heavy attacks and some new weapon types. But if you didn’t enjoy the attack-dodge roll kind of gameplay, it doesn’t fundamentally change that.
But the updates did add a lot of little stuff all around the game
No idea why it’s difficult to run android on PC in the first place. Windows 11 can do it, but I’m clinging to 10 until it’s gone.
It means you should get a colonoscopy
Goblin Cleanup - I never got around to Viscera Cleanup Detail, so I figured I’d give the demo of this a shot. Honestly, it was a great few hours with 2 friends for free. You play as goblin maids cleaning up a dungeon after (presumably) a TPK. You have to mop blood using slimes, put furnature back in place, feed meat chunks to a mimic, and power up traps using a mana device. Oh, and the traps will kill you too… causing extra work for you (or your laughing/annoyed friends).
This could be the first major game to properly implement a truly infinite divergent quest system! There have been plenty of attempts in the past, but this team has a lot of experience with procedural generation. Looking forward to this one.
You mean another one? Impossible Lair was actually great.
This is awful news :(
Try out Predecessor, it’s F2P and exactly this
Probably not exactly what you’re looking for, but Tiny Tina’s Wonderlands was a great campaign that’s technically an FPS with a lot of RPG heaped on top.
As a not-so-young-anymore young person, I’ve always said “no problem” for exactly this reason
SNES??? How could RPS do Sega dirty like that…
EDIT: rofl there’s an update to the article:
Update 26th April 2024: As has been pointed out to me overnight by a thousand helpful, furious strangers, describing a Sega fangame (one with Saturn button prompts, no less) as “SNES-style” is a crime deserving of imprisonment in the deepest depths of the Labyrinth Zone. Speaking as a former Genesis/Mega Drive diehard, I can only hang my head.
The Offending Content has been purged
Spending 2 decades with a dope-ass cat is the fuckin dream. Doing life right.
I remember one time at a hotel, some guy was listening to his cell phone really loudly in the continental breakfast area and Ganon hopped up on his table and knocked over his cereal onto his lap.