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Cake day: June 11th, 2023

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  • I think there’s something to be said about completing some games on yard difficulties, and Fire Emblem falls in that category. The category is puzzle games that require insane tactical strategy.

    A lot of unit based RPG’s function this way, and they do a really good job a lot of the time. But that is just one way to play the game, and quite frankly grinding through levels to “properly” beat a certain difficulty is certainly a better option for the majority of players.

    There is something unique about finally completing a damning level, but it’s only something that is there if the player has the drive to get that fulfillment.

    I wouldn’t say you have big dum, more likely you just value your time and the engagement of the game is more rewarding on lower difficulty, due to the element that is driving you to play the game. That is to say, it’s aspects of the gameplay and the story that keeps you coming back, not necessarily the insane strategic plays needed to beat a hard level.

    Both are completely valid forms of gameplay, the hardest difficulty is often min-maxxed and tends to account for a small section of players, and is probably included partly for replayability.






  • It’s funny, I’ve been thinking a lot about people’s acknowledgement of faults or shortcomings and choosing to ignore them, whether it’s because they agree, don’t care, or think it doesn’t matter. Or don’t agree and there’s no better alternative, or it’s the least bad alternative. I dunno.

    In the public internet spaces like Facebook, discord, the others, I’ve been seeing a lot of this happening recently with Linkin Park’s new singer. Some are happy and ignorant, some know and don’t care, some know and are saddened. There is a lot of vitrol between the people who know and are saddened and the people who don’t know/don’t care. This is just one example from this week, but it happens every week to every story. It can be, probably, literally applied to anything. People’s level of information heavily biases them from their predisposed beliefs (as in, if they already have an opinion, chances are that the opinion will not change when presented with new information).

    In our spaces I see it with Brave. I see it with Kagi. We all saw it with Unity en masse and something actually happened about that, but even so people are still using Unity today, albeit I would guess out of necessity, or now ignorance since time has passed (not saying ignorance here is a fault). Before then we saw it with Audacity. Can’t forget Reddit, where a significant chunk of users are now participating here instead. And… yet… Reddit still exists, nearly in full.

    It’s such a crazy phenomena with how opinions are formed from emotional judgements based on the level of information they have, and due to our current state of informational sharing there are microcosms of willful ignorance. And some aren’t ignorant, it just doesn’t matter to them.




  • The Life and Opinions of Tristram Shandy, Gentlemen

    Most things by Henry James

    James Joyce has a good catalogue, I recommend treating a book like the Odyssey as a college course and reading prerequisite reading such as A Portrait of the Artist as a Young Man and the original Odyssey (and it’s precursor the Iliad).

    This should be a good years worth on its own!






  • Consoles need to be more powerful because of the perceived importance that marketing has created for gamers desperate need for graphical fidelity over all else.

    The gameplay of COD and FIFA doesn’t matter so long as it’s sharper/more crisp/more real. Granted, this mindset has somewhat faded, however it is still present and as a result corporations are still pushing it because while 60hz may be an old standard, Sony now has 120hz TV’s to sell you.

    In addition to that, COD and FIFA don’t have to be nearly as well optimized if the consoles can just brute force through it. Also, without newer consoles that are more powerful, there then won’t be games that are too powerful to run on older consoles, meaning they won’t get to sell you new consoles because of the old games you want to play. Instead they can sell you the new games that only work on the new consoles.

    I’m sure there are more reasons, but those seem to be the 3 core facets that make up the purpose of console gaming; sell the lie of the best graphical fidelity, make a game that requires a high powered console to play it, market it as “needing the best of the best” to be able to play it, and suddenly you have a brand loyal set of consumers who keep returning to the fishhook.