Same in Poland, and this is a game about polish history… Also tried Belgium, US and Australia via VPN and still the same. I think they messed something up in the page settings. Anyone any success with some specific countries?
I’ll have to look at your project then, thanks for releasing it. I’m curious how you managed to do all that.
That’s what I thought at the beginning too, when I grabbed Godot, but I can’t say that anymore. It seems like Godot has slowed down my development process and I recently returned to Unity after a couple of months trying Godot. I will keep a close eye on the development of Godot though, with enough changes (especially to the UI designer part of it), I’m willing to try again.
That looks amazing, you’re a good UI designer. I can’t get my head around Godot’s UI builder, l very much prefer Unity’s, so seeing something like your GodotOS blows my mind.
I think we work for the same company…
I am by no means gadget shaming, don’t get me wrong. It’s just I do all you mentioned there with a stopwatch on my phone, and personally I would never consider buying a dedicated stopwatch for this purpose. I’m happy you’re enjoying yours though, may it last you long!
Have you heard of smartphones? 😅
I think I’m missing something, I don’t get the joke.
That looks great and super useful. I will definitely give it a try soon.
I’m using Godot 4.1.1.
According to Unity they use OpenGL https://tinyurl.com/2p8frxtf Unity uses Y+ normal maps, sometimes known as OpenGL format.
The same as Godot https://tinyurl.com/by9tsm3f Godot requires the normal map to use the X+, Y+ and Z+ coordinates, which is known as an OpenGL-style normal map.
The problem actually resolved itself already. I applied the textures to another MeshInstance3D and it worked there for some reason, I have no idea why it didn’t work on the first mesh…
My friend had a hand written Java test earlier this year in his company… that’s bollocks
That looks cool! Is there any tutorial on the matter you can recommend?
I enjoy C#. Learned it through game development in Unity.
Currently learning GDScript, because reasons… It’s easy and simple, but I still prefer C# though, I’m not a fan of dynamic languages.
The simplest would be to just create a material with alpha transparency and alpha set to e.g. 0.5 to be semi transparent. Apply the material to some object (cube/plane/etc.) in the scene and anything behind this object should appear as if behind a tinted glass. Or if you want something more sophisticated, then someone already posted links to ice shaders you might want to look into.
I use Memmy, but I don’t really like it. I might try Voyager looking at people’s comments.
That’s really impressive, I like it a lot!
Changing this paragraph
Initially when the Godot developers announced their new funding platform they only had around €25K per month from 438 members. This has now exploded up to €50,323 per month from 1,458 members. A much better and more sustainable amount considering they’re building an entire game engine.
Into this “summary”
Initially when the Godot developers announced their new funding platform they only had around €25K per month from 438 members. A much better and more sustainable amount considering they’re building an entire game engine.
By removing this sentence
This has now exploded up to €50,323 per month from 1,458 members.
Is not the best way to summarize this article… Usually I liked that bot, but if it’s skipping such important bits, I don’t think I can trust it in the future.
That’s impressive and amazing. Let’s hope they will put it to good use and speed up the development.
If they started with that proposal 2 weeks ago, there would be no drama at all. I hope studios will stand by their words and will not continue to collaborate with Unity in the future.
Still doesn’t work. It must be checking the account settings and not my VPN location