Clear headline. 👍
No “StUcK iN sPaCE.”
It’s quite a thing that they are up there for so long “due to Boeing.” Though. But that’s some exhausted discourse. Whew.
Well, most of those some of them are on Lemmy.
Seems like not enough people click those. We are taking about gamers here.
Maybe they should publicly boast about having no anti-cheat and tell everyone that they are doing it for cross platform compatibility reasons. And because they believe kernel level stuff is also bad.
I’d love to follow along and see how things go.
Gotta be careful with approaching it from this angle. Setting out to do something like this ain’t the best way to achieve it.
But, money. :mr-krabs:
These guys explain it well, let them:
He’s an uncomfortable fake smile.
The op said they don’t stop cheaters. Implying it makes zero impact.
They do make a difference. I’ve been party to the difference that bringing these tools to a platform does.
Server side is beatable too.
My point is anti cheat will never be perfect, and you just rattled off a bunch of text to say that.
Anti-cheat efforts do make an impact on the pervasiveness and culture of cheating, general hacking and griefing.
If stopping any and all cheating 100% perfectly and forever is your only metric on “stopping cheating.” Then you have a distorted view on the effectiveness of current anti-cheat tools.
Are they like focus on iOS and macOS?
What other candy do you seek out?
Does computer science count?
I have gigabit, and struggled to stream. Turned out I had the Quality of Service (QoS) /traffic priority settings on my router misconfigured.
This might be something to look into.
Can a remote user download something from your network at a reasonable and consistent speed? (Not using Plex)
Can you upload a large file somewhere and monitor the speed and see if it maintains speed as expected?
For me, these two things were also performing at unexpectedly low speeds, or being wildly inconsistent until I fixed my QoS settings.
The world is catching up to me. :blob-sweat:.